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Unbox a Slime

Unbox a Slime

A Roblox experience owned by Habit Games!.

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Description (written by the developer; not a statement by this register)

⭐ Unbox a Slime!⭐ 📦Open crates to get Slimes 💸 Collect cash from customers! ⭐Collect all the Slimes ✨Evolve your Slimes 💸Your Slimes keep earning cash when you're offline! 💸 Updates every week! Premium players get +20% CASH 🎁 Use Code "welcome" for free items! 👍 CODE AT 1000 LIKES! ❤️❤️

Last updated by the developer 26 May 2026, 20:00 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
387,368
lifetime visits
92%
liked (1,739 👍 / 153 👎)
1,777
favourites (4.6 per 1k visits)
7 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+200% Crate Luck
999 R$
x2 Cash
249 R$
x2 Crate XP
99 R$
Auto Collect
99 R$
+50% Crate Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO UNBOX A SLIME! · welcome258,723 · 100.0% win
S · other257,246 · 100.0% win
L · other257,098 · 100.0% win
I · other257,004 · 100.0% win
M · other256,887 · 100.0% win
E · other256,761 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked4 September 2026 — 92 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:1792no change
24 Aug 2026, 23:1992no change
14 Aug 2026, 23:0692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.