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[NEW] MOUNT LUMUT

[NEW] MOUNT LUMUT

A Roblox experience owned by WESTSIDE's Community.

AdventureENnatureobstacle coursesimulation

[NEW] MOUNT LUMUT is an adventure experience created on 2026-05-07. It currently has 13 players, 799,460 lifetime visits, a 93% like percentage, and 40,206 favorites.

Description (written by the developer; not a statement by this register)

Discover the adventurous side of Mount Lumut! 🗺️ Key Features: 🌿 Navigate misty volcanic forests filled with exotic plants ⛰️ Reach the 1.116-meter peak of Mount Lumut while dodging obstacles ⚒️ Features : 👕 Hiking Clothes ❤️ Carry Friend 🌙 Night Mode 🌧️ Rain Mode 🤳🏻 Camera 0.5 👟 Run 👑 VIP Pass 🕳️ Shadow On / Off ⚠️ Notes: 🔥 Face many obstacles and tricky terrain — stay alert! 🚫 No horror — all fun, nature, and adventure Do you have what it takes to overcome Mount Lumut's wildest trails? Get ready for an obstacle-filled mountain adventure — only on Roblox!

Last updated by the developer 10 Aug 2026, 01:36 UTC.

13
playing (measured 10 Aug 2026, 14:53 UTC)
799,460
lifetime visits
93%
liked (1,659 👍 / 123 👎)
42,483
favourites (53.1 per 1k visits)
7 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5332first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP + All Gamepass
79 R$
Faster Run
29 R$
Boombox Radio
19 R$
Rain Effect
19 R$
Guitar & Flora
10 R$
Holdable Camera
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome517,171 · 100.0% win
Summit! · progression206,004 · 86.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:3093no change
13 Oct 2026, 20:2393no change
3 Oct 2026, 20:2293no change
23 Sept 2026, 20:2193no change
13 Sept 2026, 19:3393no change
3 Sept 2026, 19:2193no change
24 Aug 2026, 17:2293no change
14 Aug 2026, 17:2193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.