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🇺🇸 HighSchool RP 🔊 - English

🇺🇸 HighSchool RP 🔊 - English

A Roblox experience owned by Original's VC.

RoleplayENschool lifevoice chatmulti-role

🇺🇸 HighSchool RP 🔊 - English (2026) is a roleplay game on Roblox, measured at over 8.4 million lifetime visits. It records 424 playing now, a like rating of 76%, 40,891 favourites.

Description (written by the developer; not a statement by this register)

🏫 Discover HighSchool RP and create your own path inside a huge, living school! 👨‍🏫 Create your own classes and enjoy teaching other students. 🍳 Cook in an ultra-immersive system, prepare every ingredient, and serve your creations. 🛡️ Become a supervisor, enforce the rules, and work with the staff using your walkie-talkie. 🎤 Take the role of the Headmaster, organize classes, make announcements for everyone, and climb the ranks in the school. 🏀 Enjoy realistic basketball, tennis, and football courts to have fun with friends or show your skills. 📏 Become a hard-working student, show your athletic talent… or choose to be completely rebellious and stand out in school. 🔎 Explore classrooms, discover secret areas, and live an adventure full of surprises. ✨ Join HighSchool RP and dive into a fun, interactive school experience packed with activities and surprises, made for players in the United States! #schoolrp #highschool #roleplay #voicechat #school

Last updated by the developer 27 Oct 2026, 03:06 UTC.

95
playing (measured 27 Oct 2026, 06:50 UTC)
8,823,572
lifetime visits
76%
liked (8,355 👍 / 2,657 👎)
44,725
favourites (5.1 per 1k visits)
7 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

955032996 October 202627 October 2026
500 measurements spanning 21 days, net -70. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–564 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
27 Oct 2026, 06:5095-10
27 Oct 2026, 05:50105-23
27 Oct 2026, 04:50128-28
27 Oct 2026, 03:50156+17
27 Oct 2026, 02:50139-56
27 Oct 2026, 01:50195-7
27 Oct 2026, 00:50202+15
26 Oct 2026, 23:50187+4
26 Oct 2026, 22:50183-25
26 Oct 2026, 21:50208-50
26 Oct 2026, 20:50258+9
26 Oct 2026, 19:50249+40
26 Oct 2026, 18:50209+4
26 Oct 2026, 17:50205-13
26 Oct 2026, 16:50218+21
26 Oct 2026, 15:50197+1
26 Oct 2026, 14:50196+11
26 Oct 2026, 13:50185+39
26 Oct 2026, 12:50146+14
26 Oct 2026, 11:50132first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Back to School 2026
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,770,095 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

758278.57614 August 20262 November 2026
1586 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1586
Measured (UTC)% likedChange
2 Nov 2026, 00:5476no change
27 Oct 2026, 06:5076no change
27 Oct 2026, 05:5076no change
27 Oct 2026, 04:5076no change
27 Oct 2026, 03:5076no change
27 Oct 2026, 02:5076no change
27 Oct 2026, 01:5076no change
27 Oct 2026, 00:5076no change
26 Oct 2026, 23:5076no change
26 Oct 2026, 22:5076no change
26 Oct 2026, 21:5076no change
26 Oct 2026, 20:5076no change
26 Oct 2026, 19:5076no change
26 Oct 2026, 18:5076no change
26 Oct 2026, 17:5076no change
26 Oct 2026, 16:5076no change
26 Oct 2026, 15:5076no change
26 Oct 2026, 14:5076no change
26 Oct 2026, 13:5076no change
26 Oct 2026, 12:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.