Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD!] Tower Adventure - Tower Defense Game

[UPD!] Tower Adventure - Tower Defense Game

A Roblox experience owned by Slimy Dev.

Tower defenseENTower DefenseFantasyStrategy

Tower Adventure - Tower Defense Game is a tower-defense experience created on 2026-05-07. It has accumulated 2,129,984 lifetime visits and 16,642 favorites. Currently, 230 players are active. The title holds a 93% like percentage. The description notes early development status and cites inspiration from Critical Tower Defense, Tower Defense Simulator, and Tower Battle.

Description (written by the developer; not a statement by this register)

Tower Adventure is an unique tower defense game! 🔮 Collect towers with unique abilities 🔮 ⚔️ Battle against all kinds of cunning monsters ⚔️ 🔥 Take on powerful mysterious bosses 🔥 🧭 Uncover secrets hidden across the world 🧭 The game is still in early development, so you may encounter various bugs. Feel free to join our community and report any issues you find! Special thanks to Critical Tower Defense, Tower Defense Simulator and Tower Battle. This game draws inspiration from them. Tags: Tower Adventure, Tower Defense, Strategy Game, Pixel Style, Voxel Style, Medieval Fantasy, 殊途旅人

Last updated by the developer 16 Aug 2026, 00:47 UTC.

83
playing (measured 21 Aug 2026, 21:50 UTC)
2,215,307
lifetime visits
93%
liked (8,895 👍 / 671 👎)
17,524
favourites (7.9 per 1k visits)
7 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8317512910 August 2026 — 175 players21 August 2026 — 100 players21 August 2026 — 83 players10 August 202621 August 2026
3 measurements spanning 11 days, net -92. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–189 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5083-17
21 Aug 2026, 20:54100-75
10 Aug 2026, 17:15175first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Alchemy Guide
398 R$
Treasure Explorer
398 R$
Elite Member
298 R$
Meeting Gift
69 R$
World Map
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

King Slayer · progression66,145 · 5.8% win
Knightly Duel · other25,982 · 2.5% win
Fearless of Heat · other12,872 · 1.9% win
Under Her Wings · other10,729 · 1.2% win
Still Waters Run Deep · other5,292 · 1.5% win
The Pioneer · welcome1,612 · 0.00% win
By The Starlight · other793 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
4 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:2493no change
21 Aug 2026, 21:5093no change
21 Aug 2026, 20:5493no change
14 Aug 2026, 09:2393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.