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Funnel Obby

Funnel Obby

A Roblox experience owned by GRez Development.

ObbyENparkourvertical climbingbiomes

Funnel Obby is an obby experience created on 2026-05-07. It has accumulated 3,246,300 lifetime visits and 14,283 favorites. Currently, 41 users are playing. The game holds a 77% like percentage. The description highlights upward parkour challenges through giant mega-rings and various biomes.

Description (written by the developer; not a statement by this register)

🌀 Can you escape the FUNNEL OBBY? 🌀 The ultimate upward parkour challenge! 🏃‍♂️✨ Start at the center and jump, climb, and dodge your way up through the giant mega-rings! 🔥 Epic biomes on every level! 🧩 Tricky jumps and fun obstacles! 🎉 Reach the very top to claim your victory and unlock cool rewards! There is nowhere to go but UP! Prove your parkour skills and conquer the funnel! 😎👆 💖 Don't forget to Like and Favorite to support the game!

Last updated by the developer 30 Jul 2026, 17:19 UTC.

41
playing (measured 10 Aug 2026, 17:19 UTC)
3,246,300
lifetime visits
77%
liked (4,142 👍 / 1,241 👎)
16,237
favourites (5.0 per 1k visits)
7 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1993first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
45 R$
Slap
30 R$
Speed Coil
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Funnel Obby! · welcome2,581,196 · 100.0% win
Completed Funnel Obby! · progression372,617 · 28.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked13 September 2026 — 77 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 77 % liked23 October 2026 — 77 % liked2 November 2026 — 77 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:3277no change
23 Oct 2026, 05:3277no change
13 Oct 2026, 05:3177no change
3 Oct 2026, 05:3077no change
23 Sept 2026, 05:2377no change
13 Sept 2026, 05:2377no change
3 Sept 2026, 05:2277no change
24 Aug 2026, 05:2177no change
14 Aug 2026, 05:2077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.