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Squishy Slime! 🐛 [2 Player Obby]

Squishy Slime! 🐛 [2 Player Obby]

A Roblox experience owned by Transcendent Obbies.

ObbyENco-opslime thememultiplayer

Description (written by the developer; not a statement by this register)

🦠 Slime 2-5P Obby! Game FOR 2, 3, 4, 5 PLAYERS where you’ll need to work together to reach the end! 🤝 👍 Like the game 🌟 Next Update at: 500 LIKES! 💻 Supports Desktop, Mobile, Tablet and Console players 🙏This game is in a beta stage so please support for more content 🔔 Follow for updates 2 player, 3 player, 4 player, 5 player, teamwork, coop, squishy, slime, dumpling

Last updated by the developer 27 Jul 2026, 19:08 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
239,272
lifetime visits
61%
liked (50 👍 / 32 👎)
419
favourites (1.8 per 1k visits)
7 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Jump
79 R$
Extra Jump
39 R$
Ultra Boost
29 R$
Extra Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 🌟 · welcome189,647 · 44.4% win
Tutorial 😯 · welcome111,399 · 0.00% win
Win Obby! 👑 · progression10,434 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606160.515 August 2026 — 60 % liked25 August 2026 — 61 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:1561+1
15 Aug 2026, 02:5360first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.