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Squishy Slime! ๐Ÿ› [2 Player Obby]

Squishy Slime! ๐Ÿ› [2 Player Obby]

A Roblox experience owned by Transcendent Obbies.

ObbyENco-opslime thememultiplayer

Description (written by the developer; not a statement by this register)

๐Ÿฆ  Slime 2-5P Obby! Game FOR 2, 3, 4, 5 PLAYERS where youโ€™ll need to work together to reach the end! ๐Ÿค ๐Ÿ‘ Like the game ๐ŸŒŸ Next Update at: 500 LIKES! ๐Ÿ’ป Supports Desktop, Mobile, Tablet and Console players ๐Ÿ™This game is in a beta stage so please support for more content ๐Ÿ”” Follow for updates 2 player, 3 player, 4 player, 5 player, teamwork, coop, squishy, slime, dumpling

Last updated by the developer 27 Jul 2026, 19:08 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
239,272
lifetime visits
61%
liked (51 ๐Ÿ‘ / 33 ๐Ÿ‘Ž)
429
favourites (1.8 per 1k visits)
7 May 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Infinite Revives
139 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ๐ŸŒŸ ยท welcome191,451 ยท 0.00% win
Tutorial ๐Ÿ˜ฏ ยท welcome112,109 ยท 0.00% win
Win Obby! ๐Ÿ‘‘ ยท progression10,630 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

606160.515 August 2026 โ€” 60 % liked25 August 2026 โ€” 61 % liked14 September 2026 โ€” 60 % liked24 October 2026 โ€” 61 % liked15 August 202624 October 2026
4 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 60โ€“61 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:2261+1
14 Sept 2026, 05:1560-1
25 Aug 2026, 03:1561+1
15 Aug 2026, 02:5360first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.