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Sword Tag

Sword Tag

A Roblox experience owned by LuaZee.

MinigamesENtagcombatsurvival

Description (written by the developer; not a statement by this register)

❗This game is heavily ping dependent❗ 🛜 For the best hitboxes, play in a low-lag server 🛜 ⚔️ Dodge the swordsman for 15 seconds to survive. If you successfully do, the sword will switch to you. If you are killed by the swordsman within 15 seconds, they score a point. 🏆 First player to score 5 points wins! 🚩Win by 2! 🦠 The game is in an early testing phase, please be aware that problems and bugs may arise.

Last updated by the developer 21 Jul 2026, 18:31 UTC.

0
playing (measured 18 Aug 2026, 02:34 UTC)
1,088
lifetime visits
75%
liked (12 👍 / 4 👎)
6
favourites (5.5 per 1k visits)
7 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 02:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Teamwork · social14 · 0.00% win
Donator · other11 · 0.00% win
100 KILLS · progression5 · 0.00% win
Honored · other4 · 0.00% win
10000 KILLS · progression0 · 0.00% win
500 KILLS · progression0 · 0.00% win
5000 KILLS · progression0 · 0.00% win
1000 KILLS · progression0 · 0.00% win
Demon · progression0 · 0.00% win
2500 KILLS · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73757419 August 2026 — 73 % liked8 September 2026 — 75 % liked19 August 20268 September 2026
2 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 20:4875+2
19 Aug 2026, 18:3073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.