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[💀HARDCORE💀] TDS: Creative

[💀HARDCORE💀] TDS: Creative

A Roblox experience owned by TDS: Mega Community.

Tower defenseENtower defensezombie survivalco-op

Description (written by the developer; not a statement by this register)

In this world, no one can survive alone. Team up with friends to fend off countless waves of zombies, fight bosses, earn coins, level up, and buy new towers! If you're feeling up for a challenge, try taking on harder bosses on harder difficulties! 👥💵 Join the group for +$100 starting cash!

Last updated by the developer 11 Aug 2026, 10:35 UTC.

0
playing (measured 15 Aug 2026, 00:33 UTC)
1,726
lifetime visits
82%
liked (9 👍 / 2 👎)
20
favourites (11.6 per 1k visits)
7 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Defeat Molten Boss · progression24 · 0.00% win
Defeat Fallen King · progression19 · 0.00% win
Defeat Gold Titan · progression17 · 0.00% win
Defeat Grave Digger · progression12 · 80.0% win
Western Action · progression11 · 0.00% win
Defeat Nuclear Fallen King · progression5 · 0.00% win
Beat Hardcore · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

80828119 August 2026 — 82 % liked29 August 2026 — 80 % liked18 September 2026 — 82 % liked19 August 202618 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Sept 2026, 03:3482+2
29 Aug 2026, 03:0380-2
19 Aug 2026, 02:3482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.