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[đŸ€šSlapCrafter] Tower of Abilities

[đŸ€šSlapCrafter] Tower of Abilities

A Roblox experience owned by [EU] Shadow Studios.

ObbyEStower climbingobstacle courseclass-based abilities

Description (written by the developer; not a statement by this register)

đŸ”„ ÂĄBienvenido a Torre de Habilidades! đŸ”„ Sube la torre superando obstĂĄculos difĂ­ciles y demuestra que eres uno de los mejores jugadores đŸ’Ș 🎭 Elige diferentes clases con habilidades Ășnicas: ⚡ Velocidad 🚀 JetPack y mĂĄs... 🏆 Compite con tus amigos, mejora tus habilidades y llega hasta la cima de la torre. ÂżTienes lo necesario para completar la Torre de Habilidades? 👀

Last updated by the developer 3 Jul 2026, 04:33 UTC.

0
playing (measured 12 Aug 2026, 02:20 UTC)
484
lifetime visits
89%
liked (8 👍 / 1 👎)
4
favourites (8.3 per 1k visits)
8 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

JetPack
100 R$
VIP
39 R$
RadioActive
35 R$
X2 Wins
30 R$
SlapInvisible
25 R$
TimelSlap
20 R$
GalaxySlap
20 R$
CurseSlap
10 R$
FireSlap
5 R$
DiamanteSlap
5 R$
ErrorSlap
5 R$
Goldslap
2 R$
NormalSlap
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.521 August 2026 — 88 % liked31 August 2026 — 89 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 11:0889+1
21 Aug 2026, 06:3688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.