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GHOSTFACE POLICE FAMILY PRISON RUN ESCAPE! (Obby)

GHOSTFACE POLICE FAMILY PRISON RUN ESCAPE! (Obby)

A Roblox experience owned by PlastMas.

ObbyENhorror themeescape mechanicobstacle course

Description (written by the developer; not a statement by this register)

GHOSTFACE FAMILY PRISON RUN ESCAPE! Obby In this game, you need to escape from the family police prison, let's do it! Today, the Banana police family will be watching to see who will escape and if you can reach the end and make an escape. Overcome 18 challenging obstacles, and there will be new challenges with updates

Last updated by the developer 27 Jun 2026, 07:33 UTC.

0
playing (measured 10 Aug 2026, 21:15 UTC)
38,342
lifetime visits
67%
liked (56 👍 / 28 👎)
50,320
favourites (1312.4 per 1k visits)
8 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Telekines
340 R$
Game Tank
190 R$
Gravity Coil
190 R$
Hook
190 R$
Robot New
190 R$
Speed Coil
190 R$
Robot
190 R$
IceGun
190 R$
Portal Gun
190 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome333,393 · 100.0% win
End 1 · progression243,747 · 100.0% win
Spin · other237,673 · 100.0% win
Skelet 1 · other57,680 · 45.0% win
End 2 · progression50,275 · 43.8% win
Skelet · other29,508 · 22.4% win
WIN · other22,860 · 17.3% win
Invite Friends · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

667972.516 August 2026 — 69 % liked5 September 2026 — 79 % liked15 September 2026 — 73 % liked25 September 2026 — 68 % liked5 October 2026 — 66 % liked15 October 2026 — 66 % liked25 October 2026 — 67 % liked6716 August 202625 October 2026
7 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 02:3867+1
15 Oct 2026, 02:3766no change
5 Oct 2026, 02:3466-2
25 Sept 2026, 02:3468-5
15 Sept 2026, 01:5073-6
5 Sept 2026, 01:4979+10
16 Aug 2026, 01:4869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.