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Mace Massacre: The Last Phase

Mace Massacre: The Last Phase

A Roblox experience owned by Mace Massacre Community.

PuzzleENMinecraft PvPMace CombatRanked Duels

Description (written by the developer; not a statement by this register)

THIS GAME IS NOT, IN ANY WAY, MADE BY MOJANG THIS IS AN UNOFFICIAL GAME AND IS NOT A MOJANG OR MINECRAFT PRODUCT This game is to replace our last game which got copyrighted TAGS: #minecraft, #minecraftpvp, #pvp, #mace, #macepvp, #battlegrounds, #unstablesmp, #unstableuniverse, #wemmbu, #parrotx2, #spoke, #flamefrags, #farlands, #farlandsminecraft, #ranked, #rankedpvp, #arenapvp, #duels, #combat, #minecraftcombat, #minecraftbattle, #minecraftfight, #combo, #clutch, #crits, #knockback, #fastpaced, #fps, #competitiveminecraft, #pvptournament, #minecraftshorts, #youtubeshorts, #gaming, #gamer, #smp, #survivalmultiplayer, #customweapons, #custompvp, #nukeshot, #nuclearstrike, #strongestmacers, #macemassacre, #battleground, #prowp, #tryhard, #sweatypvp, #insanepvp, #highskill, #viralshorts, #nukeshots, #massacre, #testing, #strongest, #update, #shenanigans, #unstable, #smp, #deswired, #ahock #shadow #goat #best #win #winner #update

Last updated by the developer 18 Jul 2026, 10:13 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
164,448
lifetime visits
79%
liked (158 👍 / 41 👎)
376
favourites (2.3 per 1k visits)
8 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Mace Massacre EARLY TESTING · welcome48,278 · 0.00% win
This.. is Mace Massacre 2.0 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:3279no change
15 Aug 2026, 06:3179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.