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Spin a Needoh

Spin a Needoh

A Roblox experience owned by 67 Fun Games.

TycoonENcollectibleidleobby

Description (written by the developer; not a statement by this register)

🎲 Welcome to Spin a Needoh! 🎲 How to Play: 🛒 Buy a Box from the Shop! ✨ Tap to pop open and reveal a random Needoh! 🏠 Place them on your plot to earn $$$! 💰 Buy EPIC boxes & flex your squishy dumpling collection! 💪Complete NeeDoh tower obby for awesome rewards! 🔄 Spin to discover rare & giant Needohs! 🔁 Rebirth for exclusive rewards & multipliers! 🐾 Hatch pets to pump up your luck! 🤫 Click the screen to squish your Needoh... shhh! 🤫 💸 Your Needohs earn money even while you're offline! 💸

Last updated by the developer 28 Jul 2026, 12:06 UTC.

0
playing (measured 11 Aug 2026, 07:34 UTC)
86,993
lifetime visits
92%
liked (437 👍 / 38 👎)
724
favourites (8.3 per 1k visits)
8 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

OG Player · other40,780 · 0.00% win
Rebirth 1! · progression2,389 · 6.8% win
Rebirth 2! · progression718 · 0.00% win
Rebirth 3! · progression206 · 0.00% win
Rebirth 4! · progression99 · 0.00% win
Rebirth 5!49 · 0.00% win
Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

92949325 August 2026 — 94 % liked4 September 2026 — 94 % liked14 September 2026 — 94 % liked24 September 2026 — 94 % liked4 October 2026 — 94 % liked24 October 2026 — 92 % liked25 August 202624 October 2026
6 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:3492-2
4 Oct 2026, 17:3394no change
24 Sept 2026, 17:3294no change
14 Sept 2026, 14:0494no change
4 Sept 2026, 14:0394no change
25 Aug 2026, 12:3394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.