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[Summer🏝️] Time Loop Incremental⏰

[Summer🏝️] Time Loop Incremental⏰

A Roblox experience owned by Time Loop Incremental.

SimulatorENincrementaltime loopmultiplier

Description (written by the developer; not a statement by this register)

⏳ Welcome to Time Loop Incremental! ⏳ 🫖Use code "Release" for free Potions🫖 🌀 WILL YOU MASTER THE LOOP? 🌀 📌 Join the community for updates, fixes, and new codes! ⚡ Reset your progress to gain multipliers that speed up future runs 🏆 Compete on leaderboards against other players ⬆️ Level up to unlock new systems and improvements

Last updated by the developer 9 Aug 2026, 11:50 UTC.

1
playing (measured 11 Aug 2026, 00:03 UTC)
238,724
lifetime visits
80%
liked (908 👍 / 228 👎)
1,474
favourites (6.2 per 1k visits)
8 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
1,499 R$
Rune Master
399 R$
Aura Hunter
399 R$
2x ALL Stats
399 R$
Triple XP
299 R$
Relic Equip
299 R$
Double Time
249 R$
VIP
219 R$
StarterPack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8015 August 2026 — 80 % liked25 August 2026 — 80 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:1680no change
15 Aug 2026, 03:0080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.