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التحرك صعب | moving is hard

التحرك صعب | moving is hard

A Roblox experience owned by Task Manger.

ObbyARphysics-basedrage gameprecision platformer

Description (written by the developer; not a statement by this register)

Welcome to the ultimate challenge of patience and precision. Inspired by Flipping is Hard, this 3D physics experience strips away normal movement for pure, torque driven frustration. This isn't just a hard obby it's a brutal climbing simulator where you have to fight gravity every single second. To escape the map, you must master highly sensitive mechanics that rely entirely on balance and building perfect momentum. A single wrong turn will send you plummeting back to the start, making it a true rage game and an impossible obby style nightmare for anyone chasing a difficult victory. Whether you play on PC or console, this is a hardcore precision platformer designed to be the hardest game you'll face. It’s stressful, it's a massive fun test of skill, and it will push you to your absolute limits.

Last updated by the developer 8 Aug 2026, 13:50 UTC.

0
playing (measured 19 Aug 2026, 20:18 UTC)
613
lifetime visits
86%
liked (6 👍 / 1 👎)
2
favourites (3.3 per 1k visits)
8 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 20:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DOUBLE JUMP
15 R$
Sticking
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing · welcome256 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.