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[Soon...]Trollge Ultimaverse Incident

[Soon...]Trollge Ultimaverse Incident

A Roblox experience owned by Asset's Community.

HorrorENTrollgeHorrorMeme

Description (written by the developer; not a statement by this register)

Welcome to TUI! Rules: No Toxicity No Exploiting No Crosstrading (Following these rules keep you clean frfr) Restores: Screenshots and Video Old Game got deleted... RIP Old TUI Inspired: Trollge Ultimaverse Incident, Trollge Conventions Icon Artist: Gene and Calleix explore the full of nonsense...

Last updated by the developer 10 Aug 2026, 19:46 UTC.

80
playing (measured 11 Aug 2026, 08:31 UTC)
226,128
lifetime visits
53%
liked (236 👍 / 212 👎)
625
favourites (2.8 per 1k visits)
8 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:3124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Omniversal Cup Shooter
5,000 R$
Ruler Cup Gun Shooter
3,500 R$
VIP Gamepass
50 R$
More Storage Gamepass
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To TUI! · welcome23,654 · 16.3% win
THE GOD OF MULTIVERSE · other641 · 0.20% win
THE VIRUS OF MULTIVERSE · other169 · 0.00% win
Meet the Owner · other1 · 0.00% win
Kratos · other0 · 0.00% win
SAVIOR OF MULTIVERSE · progression0 · 0.00% win
Baki Hanma · other0 · 0.00% win
Jack Hanma · other0 · 0.00% win
Son Prime · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

505351.515 August 2026 — 52 % liked25 August 2026 — 52 % liked4 September 2026 — 50 % liked14 September 2026 — 52 % liked24 September 2026 — 52 % liked4 October 2026 — 53 % liked14 October 2026 — 53 % liked24 October 2026 — 53 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:5153no change
14 Oct 2026, 07:5053no change
4 Oct 2026, 07:4953+1
24 Sept 2026, 07:4852no change
14 Sept 2026, 05:3652+2
4 Sept 2026, 05:3350-2
25 Aug 2026, 04:3252no change
15 Aug 2026, 04:3152first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.