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ModeWall

ModeWall

A Roblox experience owned by smiling_group.

ObbyENobstacle coursehardcore difficultyuser-generated content

Description (written by the developer; not a statement by this register)

modeslop that hit a wall Credits: display names btw Smiling_000: owner, made the main stuff Feliksdawg13: made the Zone 2 lobby, smilers like Super Hard Timer sfira_gaming: made smilers like Frenzy more people that i forgot but helped hardstylerr: made zapper walls Smiling_Car: made audios and verified/made some modes for example: true mode other credits: Modespice Extra++: inspiration for zapper walls and some walls Pm (insert the number here bc roblox keept blocking me): original game most stuff is remade or from robloxs public toolbox F To Unlock Mouse

Last updated by the developer 16 Aug 2026, 02:00 UTC.

1
playing (measured 16 Aug 2026, 05:23 UTC)
2,133
lifetime visits
42%
liked (5 👍 / 7 👎)
23
favourites (10.8 per 1k visits)
8 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 05:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Zone 1 · progression257 · 0.00% win
Zone 2B · progression123 · 0.00% win
Zone 2A · progression74 · 0.00% win
Zone 3A · other66 · 0.00% win
Secret 1 · secret40 · 0.00% win
Secret 4 · secret0 · 0.00% win
Do Not Disturb · secret0 · 0.00% win
Secret 0.5 · secret0 · 0.00% win
Secret 3 · secret0 · 0.00% win
Secret 2 · secret0 · 0.00% win
jin mode:fire: secret 90 · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

425749.518 August 2026 — 57 % liked28 August 2026 — 45 % liked7 September 2026 — 42 % liked28 September 2026 — 46 % liked8 October 2026 — 42 % liked18 August 20268 October 2026
5 measurements spanning 50 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 03:2242-4
28 Sept 2026, 03:2146+4
7 Sept 2026, 20:3742-3
28 Aug 2026, 20:1945-12
18 Aug 2026, 19:5057first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.