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Nagi & Reo Escape: blue lock obby

Nagi & Reo Escape: blue lock obby

A Roblox experience owned by blue Lockオビー.

ObbyENBlue LockStory-basedParkour

Description (written by the developer; not a statement by this register)

🏁 Game Description Welcome to a story-based obby with Reo and Nagi 💙 This game has 15 easy levels that anyone can complete — perfect for relaxing gameplay and fun parkour! Along the way, you’ll meet Reo and Nagi… Their friendship depends on you 😊 Can you reach the end and bring them back together? 🏆 At the finish, step on the WIN button to claim your victory and climb the leaderboard! 🔥 Features: 🧗 15 easy and fun levels 💙 Reo & Nagi story mode 🏆 Wins leaderboard system 🎯 Simple and relaxing obby gameplay ⚡ Fast checkpoints and smooth progression

Last updated by the developer 21 Jul 2026, 00:44 UTC.

0
playing (measured 11 Aug 2026, 11:19 UTC)
957
lifetime visits
100%
liked (21 👍 / 0 👎)
36
favourites (37.6 per 1k visits)
8 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chigiri speed 1.5x
25 R$
McD Shidou 🍔
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reo’s Teammate · social760 · 100.0% win
Isagi & Bachira lvl 6 · progression600 · 100.0% win
Nagi Challenge Complete · progression544 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.