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[COSMIC!] Budget Battlegrounds

[COSMIC!] Budget Battlegrounds

A Roblox experience owned by Mercury's Club.

Fighting & PvPENfightingcombatclassic

[COSMIC!] Budget Battlegrounds is a fighting pvp experience from 2026 with 859,651 lifetime visits. It records 93 playing now, a like rating of 57%, 3,897 favourites.

Description (written by the developer; not a statement by this register)

mercury's club classic controls g - ultimate f - block q - dash q (in ragdoll) - evasive left click - punch b - emotes v10 | all content is owned by its respective copyright owner

Last updated by the developer 22 Aug 2026, 02:35 UTC.

93
playing (measured 24 Aug 2026, 02:50 UTC)
859,651
lifetime visits
57%
liked (590 👍 / 440 👎)
4,295
favourites (5.0 per 1k visits)
8 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6520713610 August 2026 — 65 players21 August 2026 — 191 players21 August 2026 — 178 players21 August 2026 — 189 players21 August 2026 — 201 players22 August 2026 — 162 players22 August 2026 — 161 players22 August 2026 — 150 players22 August 2026 — 122 players22 August 2026 — 118 players22 August 2026 — 128 players22 August 2026 — 131 players22 August 2026 — 110 players22 August 2026 — 113 players22 August 2026 — 108 players22 August 2026 — 115 players22 August 2026 — 148 players22 August 2026 — 159 players22 August 2026 — 186 players22 August 2026 — 195 players22 August 2026 — 203 players22 August 2026 — 207 players22 August 2026 — 166 players22 August 2026 — 184 players22 August 2026 — 198 players22 August 2026 — 172 players22 August 2026 — 145 players22 August 2026 — 147 players22 August 2026 — 171 players23 August 2026 — 201 players23 August 2026 — 160 players23 August 2026 — 154 players23 August 2026 — 140 players23 August 2026 — 139 players23 August 2026 — 130 players23 August 2026 — 128 players23 August 2026 — 132 players23 August 2026 — 145 players23 August 2026 — 139 players23 August 2026 — 123 players23 August 2026 — 131 players23 August 2026 — 164 players23 August 2026 — 198 players23 August 2026 — 184 players23 August 2026 — 183 players23 August 2026 — 180 players23 August 2026 — 181 players23 August 2026 — 175 players23 August 2026 — 170 players23 August 2026 — 163 players23 August 2026 — 153 players23 August 2026 — 154 players23 August 2026 — 147 players24 August 2026 — 132 players24 August 2026 — 130 players24 August 2026 — 93 players9310 August 202624 August 2026
56 measurements spanning 13 days, net +28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–228 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 56
Measured (UTC)PlayersChange
24 Aug 2026, 02:5093-37
24 Aug 2026, 01:50130-2
24 Aug 2026, 00:50132-15
23 Aug 2026, 23:50147-7
23 Aug 2026, 22:50154+1
23 Aug 2026, 21:50153-10
23 Aug 2026, 20:50163-7
23 Aug 2026, 19:50170-5
23 Aug 2026, 18:50175-6
23 Aug 2026, 17:50181+1
23 Aug 2026, 16:50180-3
23 Aug 2026, 15:50183-1
23 Aug 2026, 14:50184-14
23 Aug 2026, 13:50198+34
23 Aug 2026, 12:50164+33
23 Aug 2026, 11:50131+8
23 Aug 2026, 10:50123-16
23 Aug 2026, 09:50139-6
23 Aug 2026, 08:50145+13
23 Aug 2026, 07:50132first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Customization+
150 R$
Emotes+
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning · welcome224,472 · 20.9% win
Getting Places · other82,416 · 8.6% win
Getting Warmer · other11,003 · 1.8% win
Rampage · other7,322 · 0.90% win
Spar · other6,456 · 1.9% win
Yes we see the fit · other2,909 · 0.90% win
Unyielding Conviction · other2,350 · 0.50% win
Crimson Justice · other2,297 · 1.4% win
Cosmic · other2,263 · 0.40% win
The Hammer · other1,887 · 0.00% win
Experienced Killer · progression1,302 · 0.30% win
Sparks of Black · other1,299 · 0.30% win
Meet the Owner · welcome589 · 1.3% win
Weakest? · other74 · 0.10% win
The Strongest · progression41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

565756.514 August 202623 October 2026
63 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 63
Measured (UTC)% likedChange
23 Oct 2026, 19:4857no change
13 Oct 2026, 19:4857no change
3 Oct 2026, 19:4757no change
23 Sept 2026, 19:4657no change
13 Sept 2026, 19:3857+1
3 Sept 2026, 19:3756-1
24 Aug 2026, 19:3657no change
24 Aug 2026, 02:5057no change
24 Aug 2026, 01:5057no change
24 Aug 2026, 00:5057no change
23 Aug 2026, 23:5057+1
23 Aug 2026, 22:5056no change
23 Aug 2026, 21:5056-1
23 Aug 2026, 20:5057no change
23 Aug 2026, 19:5057+1
23 Aug 2026, 18:5056no change
23 Aug 2026, 17:5056no change
23 Aug 2026, 16:5056no change
23 Aug 2026, 15:5056no change
23 Aug 2026, 14:5056first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.