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[COSMIC!] Budget Battlegrounds

[COSMIC!] Budget Battlegrounds

A Roblox experience owned by Mercury's Club.

Fighting & PvPENfightingcombatclassic

[COSMIC!] Budget Battlegrounds is a fighting pvp experience from 2026 with 859,651 lifetime visits. It records 93 playing now, a like rating of 57%, 3,897 favourites.

Description (written by the developer; not a statement by this register)

mercury's club classic controls g - ultimate f - block q - dash q (in ragdoll) - evasive left click - punch b - emotes v10 | all content is owned by its respective copyright owner

Last updated by the developer 22 Aug 2026, 02:35 UTC.

93
playing (measured 24 Aug 2026, 02:50 UTC)
859,651
lifetime visits
57%
liked (590 👍 / 440 👎)
4,295
favourites (5.0 per 1k visits)
8 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6520713610 August 2026 — 65 players21 August 2026 — 191 players21 August 2026 — 178 players21 August 2026 — 189 players21 August 2026 — 201 players22 August 2026 — 162 players22 August 2026 — 161 players22 August 2026 — 150 players22 August 2026 — 122 players22 August 2026 — 118 players22 August 2026 — 128 players22 August 2026 — 131 players22 August 2026 — 110 players22 August 2026 — 113 players22 August 2026 — 108 players22 August 2026 — 115 players22 August 2026 — 148 players22 August 2026 — 159 players22 August 2026 — 186 players22 August 2026 — 195 players22 August 2026 — 203 players22 August 2026 — 207 players22 August 2026 — 166 players22 August 2026 — 184 players22 August 2026 — 198 players22 August 2026 — 172 players22 August 2026 — 145 players22 August 2026 — 147 players22 August 2026 — 171 players23 August 2026 — 201 players23 August 2026 — 160 players23 August 2026 — 154 players23 August 2026 — 140 players23 August 2026 — 139 players23 August 2026 — 130 players23 August 2026 — 128 players23 August 2026 — 132 players23 August 2026 — 145 players23 August 2026 — 139 players23 August 2026 — 123 players23 August 2026 — 131 players23 August 2026 — 164 players23 August 2026 — 198 players23 August 2026 — 184 players23 August 2026 — 183 players23 August 2026 — 180 players23 August 2026 — 181 players23 August 2026 — 175 players23 August 2026 — 170 players23 August 2026 — 163 players23 August 2026 — 153 players23 August 2026 — 154 players23 August 2026 — 147 players24 August 2026 — 132 players24 August 2026 — 130 players24 August 2026 — 93 players9310 August 202624 August 2026
56 measurements spanning 13 days, net +28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–228 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 56
Measured (UTC)PlayersChange
24 Aug 2026, 02:5093-37
24 Aug 2026, 01:50130-2
24 Aug 2026, 00:50132-15
23 Aug 2026, 23:50147-7
23 Aug 2026, 22:50154+1
23 Aug 2026, 21:50153-10
23 Aug 2026, 20:50163-7
23 Aug 2026, 19:50170-5
23 Aug 2026, 18:50175-6
23 Aug 2026, 17:50181+1
23 Aug 2026, 16:50180-3
23 Aug 2026, 15:50183-1
23 Aug 2026, 14:50184-14
23 Aug 2026, 13:50198+34
23 Aug 2026, 12:50164+33
23 Aug 2026, 11:50131+8
23 Aug 2026, 10:50123-16
23 Aug 2026, 09:50139-6
23 Aug 2026, 08:50145+13
23 Aug 2026, 07:50132first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Customization+
150 R$
Emotes+
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning · welcome224,472 · 20.9% win
Getting Places · other82,416 · 8.6% win
Getting Warmer · other11,003 · 1.8% win
Rampage · other7,322 · 0.90% win
Spar · other6,456 · 1.9% win
Yes we see the fit · other2,909 · 0.90% win
Unyielding Conviction · other2,350 · 0.50% win
Crimson Justice · other2,297 · 1.4% win
Cosmic · other2,263 · 0.40% win
The Hammer · other1,887 · 0.00% win
Experienced Killer · progression1,302 · 0.30% win
Sparks of Black · other1,299 · 0.30% win
Meet the Owner · welcome589 · 1.3% win
Weakest? · other74 · 0.10% win
The Strongest · progression41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

565756.514 August 202623 October 2026
63 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 63
Measured (UTC)% likedChange
23 Oct 2026, 19:4857no change
13 Oct 2026, 19:4857no change
3 Oct 2026, 19:4757no change
23 Sept 2026, 19:4657no change
13 Sept 2026, 19:3857+1
3 Sept 2026, 19:3756-1
24 Aug 2026, 19:3657no change
24 Aug 2026, 02:5057no change
24 Aug 2026, 01:5057no change
24 Aug 2026, 00:5057no change
23 Aug 2026, 23:5057+1
23 Aug 2026, 22:5056no change
23 Aug 2026, 21:5056-1
23 Aug 2026, 20:5057no change
23 Aug 2026, 19:5057+1
23 Aug 2026, 18:5056no change
23 Aug 2026, 17:5056no change
23 Aug 2026, 16:5056no change
23 Aug 2026, 15:5056no change
23 Aug 2026, 14:5056first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.