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Snake Slither Simulator

Snake Slither Simulator

A Roblox experience owned by Baseoh Games.

SimulatorENmultiplayergrowth mechanicsnake

Description (written by the developer; not a statement by this register)

Slither Snake Simulator — Slither, Grow & Dominate! Think you have what it takes to become the longest snake on the server? Jump into this fast-paced multiplayer snake game where every player is both hunter and prey! How to Play: Slither around the map eating glowing food to grow longer and rack up points. The bigger you get, the more dangerous — and the more of a target — you become. Cut off other players to eliminate them and claim their dropped food for a massive size boost. One wrong move and it's all over! Controls: Move your snake with your mouse, keyboard (WASD/arrow keys), controller D-pad, or touchscreen on mobile — play your way!

Last updated by the developer 18 May 2026, 00:00 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
7,410
lifetime visits
60%
liked (6 👍 / 4 👎)
15
favourites (2.0 per 1k visits)
9 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Points
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,461 · 0.00% win
Welcome Back! · welcome226 · 0.00% win
Meet the Owner! · social58 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.