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Merge Vs Brainrots

Merge Vs Brainrots

A Roblox experience owned by Alorist.

Tower defenseENmergetower defensebrainrot meme

Description (written by the developer; not a statement by this register)

🪴 Welcome to Merge vs Brainrots! How to Play: 🌀 Merge towers into stronger ones 🛡️ Your towers help defend your base! 🧟 Battle waves of brainrots for coins and gems 💪 Merge towers to create more powerful ones 🏠 Upgrade your base and towers to new levels ✨ Rebirth for bigger boosts 👍 Like the game and join the group! 💻 Available on Desktop, Mobile, Tablet & Console!

Last updated by the developer 24 Jul 2026, 07:23 UTC.

0
playing (measured 14 Aug 2026, 23:53 UTC)
51,194
lifetime visits
58%
liked (19 👍 / 14 👎)
99
favourites (1.9 per 1k visits)
9 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky Charm
149 R$
2x Wave Speed
119 R$
Merge All
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome40,952 · 0.00% win
Defeat 100 enemies · progression17,068 · 0.00% win
Stage 10 · progression13,375 · 0.00% win
Defeat a boss · progression13,373 · 0.00% win
Stage 25 · progression8,127 · 0.00% win
First Rebirth · progression7,520 · 0.00% win
Defeat 500 enemies · progression3,835 · 0.00% win
Rebirth 2 · progression1,253 · 0.00% win
Defeat 1,000 enemies · progression998 · 0.00% win
Stage 50 · progression716 · 0.00% win
Rebirth 3 · progression156 · 0.00% win
Rebirth 4 · progression80 · 0.00% win
Stage 100 · progression72 · 0.00% win
Rebirth 5 · progression53 · 0.00% win
Rebirth 6 · progression42 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

56585715 August 2026 — 56 % liked4 September 2026 — 58 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 19:2158+2
15 Aug 2026, 17:3756first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.