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[2m Visits🎉] High difficulty lava tower

[2m Visits🎉] High difficulty lava tower

A Roblox experience owned by TRT/Studios.

ObbyENobstacle coursehigh difficultylava

High difficulty lava tower is an obby experience created on 2026-05-09. The game has accumulated 2,705,920 lifetime visits and 3,848 favorites. Currently, 126 users are playing. The title indicates 2 million visits. The like percentage is 66. The description notes the game is in development with a 0.001% clearance rate difficulty.

Description (written by the developer; not a statement by this register)

----⚠️This game is still in the development stage. There may be bugs. ---- A tower with a difficulty of 0.001% clearance rate is too difficult. If the internet is unstable, you may be kicked due to anti-cheat. Please understand. We will permanently ban cheaters as soon as we find them.

Last updated by the developer 21 Aug 2026, 12:43 UTC.

13
playing (measured 21 Aug 2026, 20:54 UTC)
2,907,092
lifetime visits
65%
liked (1,603 👍 / 846 👎)
4,343
favourites (1.5 per 1k visits)
9 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

137242.510 August 2026 — 72 players21 August 2026 — 13 players10 August 202621 August 2026
2 measurements spanning 11 days, net -59. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4–81 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5413-59
10 Aug 2026, 15:1872first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
64 R$
マップのパーツ素材変更
58 R$
ラジオ
26 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome539,483 · 36.5% win
Water Blue Clear · collection290,247 · 20.9% win
Yellow Clear · other220,032 · 15.7% win
Light red clear · other193,939 · 13.8% win
Dark Red Clear · collection136,940 · 10.0% win
Pink Clear · other91,160 · 6.9% win
Yellow-green clear · other58,276 · 4.9% win
Met Taph! · social41,283 · 5.9% win
I met raspergame! · social28,780
I met Tarkey! · other19,110 · 0.90% win
Blue Clear · other13,072 · 1.3% win
Dark blue clear · other1,414 · 0.20% win
Green Clear · progression531 · 0.00% win
Purple Clear · progression321 · 0.00% win
Red-violet clear · other231 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

656665.514 August 2026 — 66 % liked21 August 2026 — 66 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
3 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3565-1
21 Aug 2026, 20:5466no change
14 Aug 2026, 07:3566first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.