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Kick a Lucky Block for Vehicles!

Kick a Lucky Block for Vehicles!

A Roblox experience owned by WaveAura Studios.

SimulatorENlucky blockvehicle collectionidle rewards

Description (written by the developer; not a statement by this register)

Kick a Lucky Block for Vehicles! ⭐ (UPDATE 1 NEW VEHICLES CARS AND COOL NEW MAPS!) UPDATE 2 ON ITS WAY SOON! 🚗 Kick the lucky block to Roll a Vehicle and Cars! 🌊 Survive the tsunami that you've triggered! 👷 Place the collected Vehicles on your plot to earn money! 💪 Buy weights and train your legs to kick further! 💤 Even when not in game, you still recieve rewards! 🤩 Thank you for playing the game! Like and favorite if you enjoy the game and if u want to see more! ⚠️IF YOU ARE FROM AUSTRALIA, BELGIUM, BRAZIL, UNITED KINGDOM OR THE NETHERLANDS YOU WON'T BE ABLE TO SPIN THE WHEEL AND BUYING THE "Random Vehicle" DEVELOPER PRODUCT WON'T GIVE YOU ANYTHING⚠️

Last updated by the developer 19 Jul 2026, 14:11 UTC.

0
playing (measured 14 Aug 2026, 00:15 UTC)
6,190
lifetime visits
76%
liked (13 👍 / 4 👎)
50
favourites (8.1 per 1k visits)
9 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 00:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X POWER
249 R$
2X SPEED
149 R$
VIP
149 R$
Pro Pack
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,613 · 0.00% win
Play For 30 Minutes · other16 · 0.00% win
Login for 2 days in a row · other15 · 0.00% win
Login after 7 days · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.