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Cat Chaos Tag

Cat Chaos Tag

A Roblox experience owned by 67z Studios.

Social & hangoutENtagcatscosmetics

Cat Chaos Tag is a social-hangout experience created on 2026-05-09. It currently has 121 players. The game has 2,072,989 lifetime visits, 36,119 favorites, and a 75% like percentage.

Description (written by the developer; not a statement by this register)

🐱💣 CAT CHAOS TAG! 🔥 A random cat starts with the bomb! 🏃 Chase. 💣 Tag another player. 💥 Don't let it explode on YOU! 🐱 Be the last cat standing! 🎁 Unlock cosmetics ✨ Collect fishies 🏆 Climb the leaderboards

Last updated by the developer 9 Aug 2026, 13:38 UTC.

45
playing (measured 21 Aug 2026, 20:54 UTC)
2,139,882
lifetime visits
75%
liked (3,150 👍 / 1,075 👎)
37,226
favourites (17.4 per 1k visits)
9 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

45836410 August 2026 — 83 players21 August 2026 — 45 players10 August 202621 August 2026
2 measurements spanning 11 days, net -38. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–89 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5445-38
10 Aug 2026, 16:4583first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
x2 Fishies
99 R$
x2 Votes
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,247,676 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked21 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 75 % liked23 September 2026 — 75 % liked3 October 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:5375no change
13 Oct 2026, 11:5275no change
3 Oct 2026, 11:5175no change
23 Sept 2026, 11:5075no change
13 Sept 2026, 11:4875no change
3 Sept 2026, 11:4775no change
24 Aug 2026, 09:3575no change
21 Aug 2026, 20:5475no change
14 Aug 2026, 09:3575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.