[BETA] Rift Masters: Dungeon RPG
A Roblox experience owned by Unravel Labs.
RacingENdungeon crawlerwave survivalloot progression
Description (written by the developer; not a statement by this register)
⚔️ Descend into the Rift. Survive the waves. Claim the loot. 🚧 BETA — we're actively building. Expect new content, balance changes, and fixes often. Drop feedback and help shape the game! Team up with friends and dive into ever-deeper Rifts crawling with enemies. Carve through wave after wave, slay the boss waiting at the bottom, and walk out loaded with gear. 🗡️ Loot that matters — The deeper you push, the better the drops. 🔨 Forge your power — use Void Stones at the Voidforge for a shot at something legendary. 👥 Party up to 4 — bring a crew and carry each other deeper into the difficulty ladder. 📈 Endless progression — level up, unlock harder Rifts, and chase the perfect build. 🤝 Earn while you're away — hire mercenaries to farm Rifts on their own, even when you're offline, stashing loot and Void Stones for you to collect.
Last updated by the developer 9 Aug 2026, 11:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.