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[BETA] Rift Masters: Dungeon RPG

[BETA] Rift Masters: Dungeon RPG

A Roblox experience owned by Unravel Labs.

RacingENdungeon crawlerwave survivalloot progression

Description (written by the developer; not a statement by this register)

⚔️ Descend into the Rift. Survive the waves. Claim the loot. 🚧 BETA — we're actively building. Expect new content, balance changes, and fixes often. Drop feedback and help shape the game! Team up with friends and dive into ever-deeper Rifts crawling with enemies. Carve through wave after wave, slay the boss waiting at the bottom, and walk out loaded with gear. 🗡️ Loot that matters — The deeper you push, the better the drops. 🔨 Forge your power — use Void Stones at the Voidforge for a shot at something legendary. 👥 Party up to 4 — bring a crew and carry each other deeper into the difficulty ladder. 📈 Endless progression — level up, unlock harder Rifts, and chase the perfect build. 🤝 Earn while you're away — hire mercenaries to farm Rifts on their own, even when you're offline, stashing loot and Void Stones for you to collect.

Last updated by the developer 9 Aug 2026, 11:28 UTC.

2
playing (measured 11 Aug 2026, 04:49 UTC)
205,760
lifetime visits
82%
liked (569 👍 / 125 👎)
1,630
favourites (7.9 per 1k visits)
9 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Pass
499 R$
Infernal Aura
299 R$
Void Halo
299 R$
Water Aura
199 R$
Flame Wings
199 R$
Divine Blessing Aura
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Riftwalker · other27,252 · 16.7% win
Slayer · progression19,526 · 0.00% win
Adventurer · other5,776 · 0.00% win
Voidsmith · other782 · 0.00% win
Breaker · other507 · 0.00% win
Riftborne · other138 · 0.00% win
Apex · other82 · 0.00% win
Voidcrowned · other54 · 0.00% win
Worldcleaver · progression20 · 0.00% win
Veteran · other0 · 0.00% win
Seeker · other0 · 0.00% win
Exterminator · other0 · 0.00% win
Rift Runner · other0 · 0.00% win
Descender · other0 · 0.00% win
Butcher · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.515 August 2026 — 83 % liked25 August 2026 — 83 % liked4 September 2026 — 83 % liked14 September 2026 — 83 % liked24 September 2026 — 82 % liked4 October 2026 — 82 % liked14 October 2026 — 82 % liked15 August 202614 October 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 08:3882no change
4 Oct 2026, 08:3882no change
24 Sept 2026, 08:3782-1
14 Sept 2026, 06:2183no change
4 Sept 2026, 06:1983no change
25 Aug 2026, 04:2283no change
15 Aug 2026, 04:2183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.