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U.S Aircraft Carrier | Training Center

U.S Aircraft Carrier | Training Center

A Roblox experience owned by Blueprint Tactical.

SimulatorENmilitary simulationnaval trainingvehicle operation

Description (written by the developer; not a statement by this register)

USS Enterprise | Naval Training Facility Experience the ultimate naval training environment. Step aboard the USS Enterprise, a high-fidelity aircraft carrier designed for specialized unit drills and large-scale maritime operations. Whether you are conducting flight deck qualifications or tactical room clearing, this facility provides the tools needed for peak readiness. Key: Y - Engine Start X - Engine Stop A - Roll Left D - Roll Right G - Landing Gear C - Open/Close Bubble Canopy How to Use the Catapult System: 1. Position the F/A-18E on the catapult (near the OPposition) 2. Use the CATBAR switch in the cockpit to extend the holdback bar 3. Click the "Weld" button on the catapult GUI to attach. 4. Click the "Launch" button to launch the aircraft Features Multi-Unit Support: Dedicated spaces for aviation, security, and medical detachments. Flight Deck Ops: Full-scale runway and hangar bay for heliborne and fixed-wing training. --- Developed by Blueprint Tactical.

Last updated by the developer 3 Aug 2026, 06:55 UTC.

0
playing (measured 12 Aug 2026, 22:03 UTC)
1,733
lifetime visits
76%
liked (13 👍 / 4 👎)
31
favourites (17.9 per 1k visits)
9 May 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation 1000.
1,000 R$
Donation 500
500 R$
Donation 100.
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Fleet Week Event · social0 · 0.00% win
Welcome to CUSA Fleet Week! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

768781.519 August 2026 — 86 % liked18 September 2026 — 82 % liked28 September 2026 — 85 % liked18 October 2026 — 87 % liked28 October 2026 — 81 % liked7 November 2026 — 76 % liked19 August 20267 November 2026
6 measurements spanning 80 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 11:2276-5
28 Oct 2026, 10:5481-6
18 Oct 2026, 10:1987+2
28 Sept 2026, 09:5385+3
18 Sept 2026, 03:2382-4
19 Aug 2026, 02:2386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.