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[NEW] Vex's Obby World

[NEW] Vex's Obby World

A Roblox experience owned by Vexrealm.

ObbyENobstacle courseparkourmultiplayer racing

Description (written by the developer; not a statement by this register)

🌍✨ Explore TONS of exciting obbies and improve your skills through difficulties ranging from 🟢 very EASY to 🔴 CATASTROPHICALLY hard! 📊 Many difficulty chart obbies to beat! 🎯 TONS of fun mini obby challenges to beat! 🏁 Obby Racing mode, race with friends or other players! 🏔️ Many unique biomes to explore! 🎮 Complete obbies to earn EXP/TIX and unlock cool cosmetics! 📜 Take on many fun quests! 🏆 Compete with other players on the level or rebirth leaderboard! 👍 Don’t forget to leave a like for future updates and new content! 👁️ Controls: - [R] Reset Character - [H] Disable/Enable UI - [G] Emotes - [T] Settings

Last updated by the developer 8 Sept 2026, 13:03 UTC.

1
playing (measured 12 Sept 2026, 00:21 UTC)
42,563
lifetime visits
69%
liked (280 👍 / 123 👎)
2,371
favourites (55.7 per 1k visits)
9 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 00:212first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
259 R$
[SEASON 2] Obby Pass Plus
109 R$
Portable Checkpoint [PERMANENT]
89 R$
Gravity Coil
79 R$
Speed Coil
59 R$
Apple
29 R$
Starterpack
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome66,914 · 97.4% win
Complete Effortless Difficulty [BDCO] · progression27,951 · 3.4% win
Level 10 · progression27,217 · 68.6% win
Complete Very Easy Difficulty [BDCO] · progression19,806 · 3.7% win
Complete Beginner Difficulty [BDCO] · progression16,069 · 3.4% win
Level 25 · progression14,444 · 32.1% win
Complete Easy Difficulty [BDCO] · progression13,540 · 3.2% win
Complete Normal Difficulty [BDCO] · progression12,049 · 3.0% win
Complete Medium Difficulty [BDCO] · progression10,897 · 4.0% win
Complete Hard Difficulty [BDCO] · progression10,891 · 4.0% win
Complete Effortless Difficulty [ADCO] · progression8,718 · 0.00% win
Complete Difficult Difficulty [BDCO] · progression7,871 · 3.9% win
Complete Effortless Difficulty [WDCO] · progression7,495 · 5.4% win
Complete Easy Difficulty [WDCO] · progression6,575 · 5.0% win
Complete Medium Difficulty [WDCO] · progression6,023 · 4.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

657268.512 September 2026 — 65 % liked22 September 2026 — 69 % liked2 October 2026 — 72 % liked12 October 2026 — 69 % liked6912 September 202612 October 2026
4 measurements spanning 30 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 00:2269-3
2 Oct 2026, 00:2172+3
22 Sept 2026, 00:2169+4
12 Sept 2026, 00:2165first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.