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Kick Aura For Brainrots

Kick Aura For Brainrots

A Roblox experience owned by YoPro iaurt.

TycoonENlucky blockidle/tycoonbrainrot meme

Kick Aura For Brainrots is a tycoon experience created on May 9, 2026. The game currently has 140 players online and 749,698 lifetime visits. It holds 58,833 favorites and maintains an 84 percent like percentage. The experience features mechanics involving lucky blocks, brainrot collection, and offline earnings.

Description (written by the developer; not a statement by this register)

💪 Welcome to Kick Aura For Brainrots ⚡ 😈I bet, you can't AURA FARM better than me!😈 1. Kick the lucky block & Roll a brainrot🍀 2. Survive the tsunami that you've triggered! 🌊 3. Place the collected brainrot on your plot to earn money!👷 4. Buy weights and train your legs to kick further! 💪 5. Become the most richer in the game 🔓 💤 Your Brainrots earns Cash offline! 📜 Join our group! Maybe we will implement it in the game. Let us know what you think. 🛡️ Admin Abuse every Wednesday or Saturday at 18PM GMT

Last updated by the developer 17 Jul 2026, 10:25 UTC.

46
playing (measured 21 Aug 2026, 20:54 UTC)
800,188
lifetime visits
84%
liked (267 👍 / 51 👎)
66,862
favourites (83.6 per 1k visits)
9 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

46705810 August 2026 — 70 players21 August 2026 — 46 players10 August 202621 August 2026
2 measurements spanning 11 days, net -24. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–74 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5446-24
10 Aug 2026, 14:1870first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
149 R$
V.I.P
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

C · other409,602 · 100.0% win
K · other409,594 · 100.0% win
I.png · other409,543 · 100.0% win
K · other409,485 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked21 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:4684no change
21 Aug 2026, 20:5484no change
14 Aug 2026, 18:4584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.