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[NEW] EXIT 8

[NEW] EXIT 8

A Roblox experience owned by Keeping It Simple.

HorrorENpsychological horroranomaly spottingsubway loop

Description (written by the developer; not a statement by this register)

Enter The Exit 8, a psychological horror experience inspired by the viral indie concept. You are trapped inside an endlessly looping subway corridor… and something isn’t right. Observe your surroundings carefully. Find the anomalies. Trust your memory. One mistake could reset everything. Can you escape… or will you be stuck forever? Tags: horror, psychological horror, anomaly, observation, puzzle, escape, subway, loop, memory, creepy, scary, singleplayer, exploration, suspense, liminal, backrooms, mystery, spotting, indie horror, exit 8

Last updated by the developer 29 May 2026, 08:24 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
60,242
lifetime visits
48%
liked (28 👍 / 30 👎)
215
favourites (3.6 per 1k visits)
9 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome52,451 · 100.0% win
Exit 1 · other1,129 · 30.8% win
Exit 2 · progression379 · 30.8% win
Exit 3 · progression146 · 30.8% win
Exit 4 · progression57 · 30.8% win
Out Of Time! · other39 · 30.8% win
Exit 5 · progression18 · 30.8% win
Exit 6 · progression6 · 30.8% win
Congrats! · other3 · 0.00% win
You Found The Kid! · collection2 · 0.00% win
Exit 7 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

484948.515 August 2026 — 49 % liked25 August 2026 — 48 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:1848-1
15 Aug 2026, 16:0249first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.