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[UPD!]🐨Save Animals from Disasters!🦖

[UPD!]🐨Save Animals from Disasters!🦖

A Roblox experience owned by MONKES TREE!.

ObbyENdisaster escapeanimal rescueupgrade mechanics

Description (written by the developer; not a statement by this register)

😱 Escape Disasters for Animals! 🏃‍♂️Run from disasters! 🌪Don't let Disasters catch you! 💸Save animals and Earn Money! 🏗Upgrade animals to earn more cash! ✨️Can you save all the animals...? ⭐️Like the game in game bonuses!

Last updated by the developer 20 Jun 2026, 21:28 UTC.

0
playing (measured 11 Aug 2026, 12:00 UTC)
54,139
lifetime visits
63%
liked (40 👍 / 23 👎)
2,916
favourites (53.9 per 1k visits)
9 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Pack
99 R$
V.I.P!
99 R$
Starter Pack!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6315 August 2026 — 63 % liked4 September 2026 — 63 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 18:4963no change
15 Aug 2026, 17:0563first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.