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SUBDUCTION ™ // V.G.D

SUBDUCTION ™ // V.G.D

A Roblox experience owned by Invasive Industries.

HorrorENpsychological horrorfirst-personindie

Description (written by the developer; not a statement by this register)

Beneath rural Tennessee, something has been left alone for too long. Enter forgotten places hidden below, where records, distant sounds, and sealed passages point toward a truth no one was supposed to uncover. Each experience pulls you deeper into South Oakridge and why some places were never meant to be opened again. The surface is quiet. But underneath, something is still moving. SINGLEPLAYER HORROR EXPERIENCE VANGUARD DEMO INSPIRED BY FNAF, CHAIN, TJOC, AND MORE PLAY WITH GRAPHICS QUALITY SET TO LEVEL 6 OR HIGHER OVER 90% OF MUSIC IS MADE BY @invasivealt14 SOME AUDIO BELONGS TO ITS RIGHTFUL OWNERS ⓘ PC ONLY. This Vanguard Demo contains current content. Everything is subject to change. HEADPHONES RECOMMENDED. SUBDUCTION ™ © 2026 Invasive Industries. All Rights Reserved. TAGS IGNORE FNAF, HORROR, SCARY, ROBLOX HORROR, STORY, PSYCHOLOGICAL HORROR, INDIE HORROR, SINGLEPLAYER, FIRST PERSON, ATMOSPHERIC, SURVIVAL HORROR, LIMINAL, MYSTERY, SUSPENSE, UNDERGROUND, MONSTER

Last updated by the developer 27 Jul 2026, 04:15 UTC.

0
playing (measured 13 Aug 2026, 02:06 UTC)
1,258
lifetime visits
96%
liked (65 👍 / 3 👎)
201
favourites (159.8 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Salutations! [DEMO] · welcome1,094 · 0.00% win
THE FALLEN · other257 · 0.00% win
GRAZED BY FATE · progression40 · 0.00% win
VANGUARD · progression7 · 0.00% win
DETECTIVE [UNOBTAINABLE] · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9619 August 2026 — 96 % liked29 August 2026 — 96 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 13:3796no change
19 Aug 2026, 13:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.