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💣 Car Tag!

💣 Car Tag!

A Roblox experience owned by Car Tag.

RacingENtagracingvehicle

Description (written by the developer; not a statement by this register)

🚗 CAR TAG! You're the tagger. They're driving. Drive Dodge Tag someone fast! Last car untagged wins! 🏆 🎁 Open crates for rare cars! ⭐ Like the game if it's fun! 🔔 Join the group for updates! Made by Static Rush Studios

Last updated by the developer 10 Aug 2026, 23:57 UTC.

3
playing (measured 11 Aug 2026, 15:20 UTC)
166,331
lifetime visits
47%
liked (188 👍 / 209 👎)
13,205
favourites (79.4 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hypercar Bundle
999 R$
Electric Bundle
549 R$
Limited
249 R$
x2 Gems
199 R$
VIP
199 R$
Starter Pack
99 R$
Car Radio
50 R$
Instant Spin
39 R$
Custom Paint
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Car Tag · welcome120,444 · 100.0% win
First Kill · other45,231 · 58.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4715 August 2026 — 47 % liked25 August 2026 — 47 % liked4 September 2026 — 47 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:0547no change
25 Aug 2026, 06:3147no change
15 Aug 2026, 06:3047first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.