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[🧠] Mind Due

[🧠] Mind Due

A Roblox experience owned by 24H Rush.

MinigamesES2-playertensionRNG

Description (written by the developer; not a statement by this register)

💼 Dos jugadores. Un maletín. Tensión absoluta. ¿Qué hay dentro? Podría ser un alijo de monedas, un arma o una bomba. Tienes 3 segundos en tu turno para tomar una decisión: 🟢 [ABIERTO]: Corres el riesgo de perder una vida... o llevarte el premio. 🔴 [PASE]: Lo pasas a tu oponente, ¡pero el maletín se vuelve más inestable! (Máximo 2 pases; en el tercero, explota, no importa qué). 💥 ¡El último jugador con vidas gana la mesa! Recoge monedas, compra sillas exclusivas y efectos para tu maletín. 👍 OBJETIVO DE LIKES: ¡Añadiremos maletines nucleares y nuevos efectos cuando alcancemos los 1.000 LIKES! ⭐ Marca este post como favorito para no perderte la actualización. Etiquetas: RNG, Mesa, Turnos, Tensión, Supervivencia, Suerte, 2 Jugadores

Last updated by the developer 12 Aug 2026, 03:35 UTC.

0
playing (measured 12 Aug 2026, 06:52 UTC)
2,336
lifetime visits
67%
liked (4 👍 / 2 👎)
151
favourites (64.6 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
X2 Cash
49 R$
X2 Trophies
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,996 · 0.00% win
1 Trophy · progression303 · 0.00% win
1K Cash · collection26 · 0.00% win
5 Trophys · progression4 · 0.00% win
100 Trophys · collection1 · 0.00% win
10K Cash · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.