[🧠] Mind Due
A Roblox experience owned by 24H Rush.
MinigamesES2-playertensionRNG
Description (written by the developer; not a statement by this register)
💼 Dos jugadores. Un maletín. Tensión absoluta. ¿Qué hay dentro? Podría ser un alijo de monedas, un arma o una bomba. Tienes 3 segundos en tu turno para tomar una decisión: 🟢 [ABIERTO]: Corres el riesgo de perder una vida... o llevarte el premio. 🔴 [PASE]: Lo pasas a tu oponente, ¡pero el maletín se vuelve más inestable! (Máximo 2 pases; en el tercero, explota, no importa qué). 💥 ¡El último jugador con vidas gana la mesa! Recoge monedas, compra sillas exclusivas y efectos para tu maletín. 👍 OBJETIVO DE LIKES: ¡Añadiremos maletines nucleares y nuevos efectos cuando alcancemos los 1.000 LIKES! ⭐ Marca este post como favorito para no perderte la actualización. Etiquetas: RNG, Mesa, Turnos, Tensión, Supervivencia, Suerte, 2 Jugadores
Last updated by the developer 12 Aug 2026, 03:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 06:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.