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[NES-CC]Chinese Community Gathering Hub - Headquarters

[NES-CC]Chinese Community Gathering Hub - Headquarters

A Roblox experience owned by [NES]国人聚集社区.

OtherENcommunity hubsocial gatheringNESCC

Description (written by the developer; not a statement by this register)

A place made for NESCC. Most assets are from STEC's Public Library.

Last updated by the developer 10 Aug 2026, 14:58 UTC.

0
playing (measured 13 Aug 2026, 02:48 UTC)
1,035
lifetime visits
82%
liked (9 👍 / 2 👎)
13
favourites (12.6 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

400 Robux Donation
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

80828119 August 2026 — 82 % liked8 September 2026 — 80 % liked29 September 2026 — 82 % liked19 August 202629 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 06:2382+2
8 Sept 2026, 22:5380-2
19 Aug 2026, 20:2082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.