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MAX AI [v.1.5]

MAX AI [v.1.5]

A Roblox experience owned by Blusters Pizza.

Social & hangoutENvibehangoutminigames

Description (written by the developer; not a statement by this register)

Welcome to the Cozy Ceiling! ✨ Imagine the perfect place to relax between busy parties. Our "Cozy Ceiling" is not just a place, it is a concentrate of absolute tranquility! 🛋️🌌 In the smallest detail: soft, muted warm light that barely falls on the textures. Hypnotic shades slowly flicker overhead, the light twinkles with virtual stars, and particles float smoothly in the air. Every glare and shadow here is adjusted to create a feeling of complete safety and warmth. This is the best atmosphere for relaxation! ☕💬 🔔 Follow the news! Be sure to subscribe to the developers: AminMD2005 and MyNameIsMettalico. Stay tuned for new mini-games, mechanics, and even more aesthetics! 🚀🎮 🛡️ P.S. Our project is completely secure. We respect the community and absolutely do not violate the rules of Roblox (ToS)! Play calmly, honestly, and enjoy the moment! ✅ Tags: Vibe, Hangout, Minigames, Board Games, Chess, Checkers, Battleship, AI, MAX

Last updated by the developer 27 Jun 2026, 05:58 UTC.

0
playing (measured 16 Aug 2026, 20:36 UTC)
243
lifetime visits
100%
liked (2 👍 / 0 👎)
2
favourites (8.2 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 20:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Aura+
499 R$
ViP Status
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.