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[⭐UPD 1] RNG Legends 2

[⭐UPD 1] RNG Legends 2

A Roblox experience owned by Renta studios.

TycoonENincrementalgachararity collection

Description (written by the developer; not a statement by this register)

🍀 Welcome to RNG Legends 2! RNG Legends 2 is an incremental game with RNG elements, based on my old game. I tried to recreate the most memorable mechanics while adding new ones! HOW TO PLAY: 🎲 Roll for 40+ Rarities and 20+ Enrichments! 💵 Upgrade Skill Tree to unlock new mechanics! 🔄 Rebirth to become more powerful! ⭐ Get the best RNG and become #1 ✨ Join the group, like, and favorite for special rewards! *Organic, Quality Slop*

Last updated by the developer 9 Aug 2026, 21:51 UTC.

26
playing (measured 11 Aug 2026, 10:35 UTC)
24,826
lifetime visits
78%
liked (159 👍 / 46 👎)
268
favourites (10.8 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:3547first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
449 R$
Offline Rewards+
399 R$
Better Luck
399 R$
Auto Rebirth
49 R$
More Walkspeed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,554 · 0.00% win
100 Rolls · collection4,612 · 0.00% win
1,000 Rolls · collection1,316 · 0.00% win
Potassium. · other359 · 0.00% win
10,000 Rolls · collection172 · 0.00% win
Moss Enjoyer · other146 · 0.00% win
100,000 Rolls · collection31 · 0.00% win
1,000,000 Rolls · collection5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.516 August 2026 — 77 % liked26 August 2026 — 77 % liked5 September 2026 — 77 % liked15 September 2026 — 77 % liked25 September 2026 — 78 % liked15 October 2026 — 78 % liked25 October 2026 — 78 % liked16 August 202625 October 2026
7 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:4878no change
15 Oct 2026, 14:4778no change
25 Sept 2026, 14:4678+1
15 Sept 2026, 14:3777no change
5 Sept 2026, 14:3677no change
26 Aug 2026, 14:3477no change
16 Aug 2026, 14:3377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.