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πŸ” Food Truck Empire

πŸ” Food Truck Empire

A Roblox experience owned by Food Truck Empire by LuxeCraft Studios.

TycoonENcookingtycoonmanagement

Description (written by the developer; not a statement by this register)

πŸ” Welcome to Food Truck Empire, where culinary creativity meets business strategy. Build and manage your own food truck, creating delicious dishes, customising and serving mouth-watering meals to satisfy the cravings of your customers. From street corners to busy festivals, build up your own restaurant on wheels now! [How to Play] ☺️ Click to seat your customers πŸ• Take their order and cook their delicious food πŸ€‘ Collect the money πŸ’° Hire workers that help you expanding your restaurant 🌎 Explore a variety of different zones to upgrade your plot size πŸ‘ Support the Game by Liking and Favouriting Have fun!

Last updated by the developer 27 Jul 2026, 19:33 UTC.

0
playing (measured 10 Aug 2026, 18:45 UTC)
228,448
lifetime visits
83%
liked (1,685 πŸ‘ / 349 πŸ‘Ž)
2,479
favourites (10.9 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Eating Speed
399 R$
Double Money (Permanent)
299 R$
More Workers!
249 R$
VIP (Permanent)
219 R$
2x Cooking Speed (Permanent)
199 R$
2x XP (Permanent)
169 R$
Auto Collect Money πŸ’Έ
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! πŸ” Β· welcome43,218 Β· 100.0% win
Reached Level 10 πŸ” Β· progression2,951 Β· 10.7% win
Reached Level 20! πŸ” Β· progression922 Β· 2.1% win
Reached Level 30! πŸ” Β· progression428 Β· 0.20% win
Reached Level 40! πŸ” Β· progression179 Β· 0.20% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 β€” 83 % liked25 August 2026 β€” 83 % liked4 September 2026 β€” 83 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:3183no change
25 Aug 2026, 03:3483no change
15 Aug 2026, 03:2183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.