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Smash it [Destroy everything]💥🚗

Smash it [Destroy everything]💥🚗

A Roblox experience owned by Mega Clicker Studios.

SimulatorENdestructionvehicle combatupgrade mechanics

Smash it [Destroy everything]💥🚗 is a simulator experience created on 2026-05-10. It currently has 56 players. The game has 547,887 lifetime visits, a 77% like percentage, and 1,320 favorites.

Description (written by the developer; not a statement by this register)

Destroy absolutely all objects on the map, including other people's cars!💥🚗 Get cash and upgrade your cars! 🛠️

Last updated by the developer 21 Aug 2026, 11:12 UTC.

56
playing (measured 21 Aug 2026, 20:54 UTC)
547,887
lifetime visits
77%
liked (249 👍 / 76 👎)
1,320
favourites (2.4 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

56233144.511 August 2026 — 233 players21 August 2026 — 56 players11 August 202621 August 2026
2 measurements spanning 10 days, net -177. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–260 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5456-177
11 Aug 2026, 17:37233first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Destroyer
349 R$
x2 Cash
139 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

767776.515 August 2026 — 76 % liked21 August 2026 — 77 % liked15 August 202621 August 2026
2 measurements spanning 7 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5477+1
15 Aug 2026, 00:3176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.