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Smash it [Destroy everything]๐Ÿ’ฅ๐Ÿš—

Smash it [Destroy everything]๐Ÿ’ฅ๐Ÿš—

A Roblox experience owned by Mega Clicker Studios.

SimulatorENdestructionvehicle combatupgrade mechanics

Smash it [Destroy everything]๐Ÿ’ฅ๐Ÿš— is a simulator experience created on 2026-05-10. It currently has 56 players. The game has 547,887 lifetime visits, a 77% like percentage, and 1,320 favorites.

Description (written by the developer; not a statement by this register)

Destroy absolutely all objects on the map, including other people's cars!๐Ÿ’ฅ๐Ÿš— Get cash and upgrade your cars! ๐Ÿ› ๏ธ

Last updated by the developer 21 Aug 2026, 11:12 UTC.

56
playing (measured 21 Aug 2026, 20:54 UTC)
547,887
lifetime visits
76%
liked (1,189 ๐Ÿ‘ / 379 ๐Ÿ‘Ž)
8,316
favourites (15.2 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

56233144.511 August 2026 โ€” 233 players21 August 2026 โ€” 56 players11 August 202621 August 2026
2 measurements spanning 10 days, net -177. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 29โ€“260 and does not start at zero.
Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5456-177
11 Aug 2026, 17:37233first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Robloxโ€™s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 10 November 2026. This is Robloxโ€™s label for the experience, not a rating by this register.

All games by Roblox maturity label โ†’

Monetization โ€” game passes

Elephant
1,000 R$
Destroyer
349 R$
x2 Cash
139 R$
RGB Wheels
99 R$
Reptile [Skin]
49 R$
Smolder [Skin]
49 R$
Lavastone [Skin]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Like ratio over time

Growth

758077.515 August 2026 โ€” 76 % liked21 August 2026 โ€” 77 % liked25 August 2026 โ€” 77 % liked4 September 2026 โ€” 78 % liked14 September 2026 โ€” 80 % liked24 September 2026 โ€” 79 % liked4 October 2026 โ€” 79 % liked14 October 2026 โ€” 76 % liked24 October 2026 โ€” 75 % liked3 November 2026 โ€” 76 % liked13 November 2026 โ€” 76 % liked7615 August 202613 November 2026
11 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 74โ€“81 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 00:3476no change
3 Nov 2026, 00:3376+1
24 Oct 2026, 00:3375-1
14 Oct 2026, 00:3276-3
4 Oct 2026, 00:3279no change
24 Sept 2026, 00:3279-1
14 Sept 2026, 00:3280+2
4 Sept 2026, 00:3178+1
25 Aug 2026, 00:3177no change
21 Aug 2026, 20:5477+1
15 Aug 2026, 00:3176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.