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Mayhem Battlegrounds [RELEASE]

Mayhem Battlegrounds [RELEASE]

A Roblox experience owned by Aestra Arts.

Fighting & PvPENfreestyle combatbattlegroundsearly beta

Mayhem Battlegrounds [RELEASE] is a fighting-pvp Roblox experience created on 2026-05-10. The game currently has 72 players online and 1,913,657 lifetime visits. It holds 14,540 favorites and a 52% like percentage. The description notes it is in early beta with fast-paced freestyle battlegrounds gameplay.

Description (written by the developer; not a statement by this register)

👍 FREE PRIVATE SERVERS AT 5000 LIKES! Drop a like to support the game! 🎁 Fast-paced freestyle battlegrounds game game in early beta stage - expect bugs and changes[⭐] Controls: LBM: punch LBM (in air): rush Q: dash Q (in ragdoll): evasive / burst F: block G: ultimate 1 2 3 4: abilities R: clash T: combat lock exploiters will be permanently banned from the game

Last updated by the developer 10 Jul 2026, 18:25 UTC.

72
playing (measured 10 Aug 2026, 15:08 UTC)
1,913,657
lifetime visits
54%
liked (6,477 👍 / 5,506 👎)
16,190
favourites (8.5 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0811first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
99 R$
VIP
69 R$
Kill Sound
59 R$
Second Emote Page
49 R$
More Emote Slots
49 R$
Awk Outfit
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

52545314 August 2026 — 52 % liked24 August 2026 — 52 % liked3 September 2026 — 52 % liked13 September 2026 — 53 % liked23 September 2026 — 53 % liked3 October 2026 — 54 % liked13 October 2026 — 54 % liked23 October 2026 — 54 % liked2 November 2026 — 54 % liked12 November 2026 — 54 % liked14 August 202612 November 2026
10 measurements spanning 90 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 13:0054no change
2 Nov 2026, 12:5054no change
23 Oct 2026, 12:4954no change
13 Oct 2026, 12:4754no change
3 Oct 2026, 12:4654+1
23 Sept 2026, 12:4553no change
13 Sept 2026, 12:3653+1
3 Sept 2026, 12:3552no change
24 Aug 2026, 10:0352no change
14 Aug 2026, 10:0252first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.