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Roll Gear & Slay [🎲 RNG]

Roll Gear & Slay [🎲 RNG]

A Roblox experience owned by TH Games Studio.

SimulatorENRNG mechanicsIdle/Offline earningsGear collection

Description (written by the developer; not a statement by this register)

🎲 Roll for new weapons and armor ⚔️ Equip your best gear and fight mobs 🔓 Unlock new zones! 🍀 Boost your luck to roll rarer gear 🔁 Rebirth to increase your luck 👥 Play with friends for extra boost! ✈️ Earns offline, come back to claim your reward! 🎁 Join the group & like the game for a free reward chest! 🚧 This game is in BETA

Last updated by the developer 6 Aug 2026, 11:59 UTC.

5
playing (measured 10 Aug 2026, 19:46 UTC)
76,670
lifetime visits
80%
liked (263 👍 / 67 👎)
1,855
favourites (24.2 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:463first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Crystals
300 R$
Double Luck
250 R$
Double Rolls
200 R$
Faster Rolls
150 R$
Double Coins
150 R$
Faster Auto Attack
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798079.515 August 2026 — 80 % liked25 August 2026 — 79 % liked4 September 2026 — 80 % liked14 September 2026 — 79 % liked24 September 2026 — 80 % liked4 October 2026 — 80 % liked15 August 20264 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 19:0180no change
24 Sept 2026, 18:5280+1
14 Sept 2026, 15:2079-1
4 Sept 2026, 15:1980+1
25 Aug 2026, 13:5379-1
15 Aug 2026, 13:5380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.