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BUILD AND HIDE TO SURVIVE

BUILD AND HIDE TO SURVIVE

A Roblox experience owned by jacobis.

SurvivalENblock buildingsurvival horroreconomy progression

BUILD AND HIDE TO SURVIVE is a survival experience from 2026 with over 43.3 million lifetime visits. It records 2,069 playing now, a like rating of 81%, 57,962 favourites.

Description (written by the developer; not a statement by this register)

You are trapped in this place. - Place blocks 🔨 - Survive the killer 🔪 - Get more cash 💰 - Buy new blocks 💲

Last updated by the developer 31 Oct 2026, 23:27 UTC.

966
playing (measured 2 Nov 2026, 02:50 UTC)
45,490,450
lifetime visits
81%
liked (21,860 👍 / 5,214 👎)
63,061
favourites (1.4 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6222,0141,31896612 October 20262 November 2026
500 measurements spanning 21 days, net -40. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 413–2,223 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
2 Nov 2026, 02:50966-194
2 Nov 2026, 01:501,160+25
2 Nov 2026, 00:501,135+219
1 Nov 2026, 23:50916-4
1 Nov 2026, 22:50920-8
1 Nov 2026, 21:50928-169
1 Nov 2026, 20:501,097-49
1 Nov 2026, 19:501,146-54
1 Nov 2026, 18:501,200-134
1 Nov 2026, 17:501,334-63
1 Nov 2026, 16:501,397+24
1 Nov 2026, 15:501,373+65
1 Nov 2026, 14:501,308+73
1 Nov 2026, 13:501,235+52
1 Nov 2026, 12:501,183+128
1 Nov 2026, 11:501,055+42
1 Nov 2026, 10:501,013-38
1 Nov 2026, 09:501,051+23
1 Nov 2026, 08:501,028+87
1 Nov 2026, 07:50941first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Textures
299 R$
1200 Part Limit
249 R$
2x Cash
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8121 August 20262 November 2026
1722 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1722
Measured (UTC)% likedChange
2 Nov 2026, 02:5081no change
2 Nov 2026, 01:5081no change
2 Nov 2026, 00:5081no change
1 Nov 2026, 23:5081no change
1 Nov 2026, 22:5081no change
1 Nov 2026, 21:5081no change
1 Nov 2026, 20:5081no change
1 Nov 2026, 19:5081no change
1 Nov 2026, 18:5081no change
1 Nov 2026, 17:5081no change
1 Nov 2026, 16:5081no change
1 Nov 2026, 15:5081no change
1 Nov 2026, 15:2281no change
1 Nov 2026, 14:5081no change
1 Nov 2026, 13:5081no change
1 Nov 2026, 12:5081no change
1 Nov 2026, 11:5081no change
1 Nov 2026, 10:5081no change
1 Nov 2026, 09:5081no change
1 Nov 2026, 08:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.