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TERRAZA ๐Ÿ™๏ธ

TERRAZA ๐Ÿ™๏ธ

A Roblox experience owned by TR Studios HQ.

Social & hangoutENsocial hangoutmusicroleplay

Description (written by the developer; not a statement by this register)

Welcome to TERRAZA! ๐ŸŒ†๐ŸŽถ Escape to the ultimate luxury rooftop destination where great vibes, music, and unforgettable moments come together. โœจ What You Can Do: ๐ŸŽง Listen to music with friends ๐Ÿ’ƒ Dance under the city lights ๐Ÿ“ธ Capture amazing photos ๐ŸŒ‡ Relax in a stunning rooftop lounge ๐ŸŽ‰ Meet new people & hang out ๐ŸŒ™ Enjoy breathtaking skyline views Whether you're chilling after a long day, making new friends, or partying all night, TERRAZA is the perfect place to relax and create memories. โญ Join the community, favorite the game, and leave a like to support future updates! Developed by TR Studios HQ

Last updated by the developer 12 Aug 2026, 04:49 UTC.

0
playing (measured 12 Aug 2026, 14:07 UTC)
2,853
lifetime visits
100%
liked (22 ๐Ÿ‘ / 0 ๐Ÿ‘Ž)
19
favourites (6.7 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Holy Spear
500 R$
10x Level
500 R$
Celestia Blade
300 R$
5x Level
300 R$
VIP +
250 R$
Hammer
200 R$
2x Level
100 R$
VIP
100 R$
Strawberry
49 R$
King
49 R$
Elite
49 R$
Goddess
49 R$
Queen
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome ยท welcome0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

10018 August 2026 โ€” 100 % liked28 August 2026 โ€” 100 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 99โ€“101 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 11:49100no change
18 Aug 2026, 11:46100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.