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[450+✨] MESH BADDIES OUTFITS

[450+✨] MESH BADDIES OUTFITS

A Roblox experience owned by Drip Embassy.

RoleplayENUGCFashionOutfit Catalog

The Roblox experience [450+✨] MESH BADDIES OUTFITS is a roleplay game created on 2026-05-10. It has accumulated 1,116,478 lifetime visits and 48,489 favorites. Currently, 10 players are active. The experience holds an 81% like percentage. It features mesh outfits and UGC items, with credits attributed to original creators.

Description (written by the developer; not a statement by this register)

◆ Browse through already created outfits! ◆ Any items you purchase are added directly to your inventory. ◆ We don’t own most UGC or outfits — all credit goes to the original creators. ◆ If you’d like an outfit removed, please message us on our group wall. ◆Mesh Zepeto Baddie Certified. ⚠️Players are fully responsible for their actions while playing. Misuse of animations, inappropriate behavior, or attempts to bypass moderation systems are strictly prohibited and may result in moderation actions.

Last updated by the developer 9 Aug 2026, 17:17 UTC.

10
playing (measured 10 Aug 2026, 17:35 UTC)
1,116,478
lifetime visits
75%
liked (593 👍 / 197 👎)
50,484
favourites (45.2 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:354first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,011,883 · 85.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

75817814 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked23 September 2026 — 79 % liked3 October 2026 — 79 % liked13 October 2026 — 79 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:3275-4
13 Oct 2026, 17:3179no change
3 Oct 2026, 17:3179no change
23 Sept 2026, 17:2379-1
13 Sept 2026, 16:5280no change
3 Sept 2026, 16:4980-1
24 Aug 2026, 14:4881no change
14 Aug 2026, 14:4781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.