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City That Never Sleeps

City That Never Sleeps

A Roblox experience owned by Desu Land.

Fighting & PvPENurban combatmelee fightingopen world

Description (written by the developer; not a statement by this register)

They tried to flush you away, but this is not an experience foreign to you, once again you get up... and live in the city that never sleeps Premium Benefits: - x1.1 Memory Multiplayer Controls: PC PLAYERS WW - Sprint Left Click - Light Attack Right Click - Heavy Attack T - Equip Slot 1 Y - Equip Slot 2 Q - Dash F - Parry Inspired by The Streets, Da Hood, Criminality.

Last updated by the developer 10 Aug 2026, 10:42 UTC.

0
playing (measured 11 Aug 2026, 08:17 UTC)
8,235
lifetime visits
66%
liked (44 👍 / 23 👎)
374
favourites (45.4 per 1k visits)
11 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

non-sleeper · welcome7,167 · 0.00% win
tester · welcome23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.517 August 2026 — 65 % liked16 September 2026 — 66 % liked17 August 202616 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 13:4966+1
17 Aug 2026, 13:3565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.