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meditate [πŸ”ŠVC]

meditate [πŸ”ŠVC]

A Roblox experience owned by Spirit Teacher.

Social & hangoutENvoice chatsocial hangoutrelaxation

Description (written by the developer; not a statement by this register)

🧘 MEDITATE! (VC) πŸŽ™οΈ Tired of the chaos? Escape it. 🌿 Join the ultimate Voice Chat hangout where you can relax, meditate, and meet new people in a peaceful world. 🧘 Become a Meditation Instructor and lead your own classes. 🌿 Join meditation sessions with other players. πŸ’¬ Voice Chat with friends and make new ones. ✨ Chill, unwind, and escape the stress. Take a deep breath... your peaceful journey starts here. πŸ•ŠοΈ dont press "r" πŸ‘ Like + ⭐ Favorite for new updates and features!

Last updated by the developer 1 Aug 2026, 17:34 UTC.

0
playing (measured 16 Aug 2026, 19:32 UTC)
22,426
lifetime visits
59%
liked (34 πŸ‘ / 24 πŸ‘Ž)
218
favourites (9.7 per 1k visits)
11 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Homelander Laser
499 R$
Rubber Chicken
399 R$
Invisibility Cloak
199 R$
Bell
199 R$
Stress Ball
89 R$
Speed Coil
49 R$
Tea Cup
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome5,170 Β· 100.0% win
5 Minutes Played Β· welcome1,025 Β· 57.1% win
10 Minutes Played Β· other384 Β· 28.6% win
30 Minutes Played Β· other58 Β· 0.00% win
1 Hour Played Β· other19 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.