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1 Keyboard = $1/s

1 Keyboard = $1/s

A Roblox experience owned by Satisfying Keyboard!.

TycoonENidlesatisfyingclicker

1 Keyboard = $1/s is a tycoon experience created on 2026-05-11. It has 2,982,152 lifetime visits, 193 concurrent players, 97% likes, and 6,666 favorites.

Description (written by the developer; not a statement by this register)

Welcome to 1 Keyboard = $1/s💸 How to Play: 🛒 Buy satisfying keyboard parts! 🛠️ Build a huge satisfying keyboard! 💸 Run over the keys to earn more money! 📈 Upgrade to unlock better keyboards and new zones! 👑 Compete for the best keyboard ever on the leaderboards! IMPORTANT: Your keyboard earns money even while you’re offline!

Last updated by the developer 18 Jul 2026, 02:05 UTC.

88
playing (measured 21 Aug 2026, 23:50 UTC)
3,088,841
lifetime visits
97%
liked (6,130 👍 / 218 👎)
7,100
favourites (2.3 per 1k visits)
11 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

88273180.510 August 2026 — 273 players21 August 2026 — 146 players21 August 2026 — 108 players21 August 2026 — 120 players21 August 2026 — 88 players10 August 202621 August 2026
5 measurements spanning 11 days, net -185. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–301 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5088-32
21 Aug 2026, 22:50120+12
21 Aug 2026, 21:50108-38
21 Aug 2026, 20:54146-127
10 Aug 2026, 16:49273first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
1,999 R$
VIP
199 R$
2x Egg Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
6 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:1797no change
21 Aug 2026, 23:5097no change
21 Aug 2026, 22:5097no change
21 Aug 2026, 21:5097no change
21 Aug 2026, 20:5497no change
14 Aug 2026, 06:1797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.