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1 Keyboard = $1/s

1 Keyboard = $1/s

A Roblox experience owned by Satisfying Keyboard!.

TycoonENidlesatisfyingclicker

1 Keyboard = $1/s is a tycoon experience created on 2026-05-11. It has 2,982,152 lifetime visits, 193 concurrent players, 97% likes, and 6,666 favorites.

Description (written by the developer; not a statement by this register)

Welcome to 1 Keyboard = $1/s💸 How to Play: 🛒 Buy satisfying keyboard parts! 🛠️ Build a huge satisfying keyboard! 💸 Run over the keys to earn more money! 📈 Upgrade to unlock better keyboards and new zones! 👑 Compete for the best keyboard ever on the leaderboards! IMPORTANT: Your keyboard earns money even while you’re offline!

Last updated by the developer 18 Jul 2026, 02:05 UTC.

88
playing (measured 21 Aug 2026, 23:50 UTC)
3,088,841
lifetime visits
97%
liked (7,270 👍 / 262 👎)
8,917
favourites (2.9 per 1k visits)
11 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

88273180.510 August 2026 — 273 players21 August 2026 — 146 players21 August 2026 — 108 players21 August 2026 — 120 players21 August 2026 — 88 players10 August 202621 August 2026
5 measurements spanning 11 days, net -185. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–301 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5088-32
21 Aug 2026, 22:50120+12
21 Aug 2026, 21:50108-38
21 Aug 2026, 20:54146-127
10 Aug 2026, 16:49273first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
1,999 R$
VIP
199 R$
2x Egg Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9714 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
12 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:2197no change
13 Oct 2026, 06:2197no change
3 Oct 2026, 06:2097no change
23 Sept 2026, 06:1997no change
13 Sept 2026, 06:1997no change
3 Sept 2026, 06:1897no change
24 Aug 2026, 06:1797no change
21 Aug 2026, 23:5097no change
21 Aug 2026, 22:5097no change
21 Aug 2026, 21:5097no change
21 Aug 2026, 20:5497no change
14 Aug 2026, 06:1797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.