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Spin Brawl Cards

Spin Brawl Cards

A Roblox experience owned by Brawl Spin.

TycoonENcard collectionidle earningsanime characters

Spin Brawl Cards is a Roblox experience created on 2026-05-11. The game currently has 204 players online. It has accumulated 9,388,151 lifetime visits, 22,859 favorites, and a 98% like percentage. The genre field is null. The experience allows users to buy card packs, reveal characters, and earn in-game currency.

Description (written by the developer; not a statement by this register)

Spin Brawl Cards!! 💸EARN CASH WHILE YOU SLEEP!💸 How to Play: 🛒 Buy a pack from the Shop! 🎁 Open card packs and reveal Brawler Cards! 💸 Place cards on your base to earn $$$ over time! ⚡ Collect your favorite anime characters and flex your cards! 👍 Like the game and join the group for updates! 🎮 Play on PC, Mobile, Tablet & Console!

Last updated by the developer 3 Aug 2026, 12:44 UTC.

86
playing (measured 21 Aug 2026, 20:54 UTC)
9,467,638
lifetime visits
98%
liked (44,730 👍 / 999 👎)
23,294
favourites (2.5 per 1k visits)
11 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

86127106.510 August 2026 — 127 players21 August 2026 — 86 players10 August 202621 August 2026
2 measurements spanning 11 days, net -41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–133 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5486-41
10 Aug 2026, 16:23127first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined · welcome4,052,706 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked21 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:4898no change
23 Aug 2026, 20:4898no change
21 Aug 2026, 20:5498no change
13 Aug 2026, 20:4898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.