Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Inside Job

Inside Job

A Roblox experience owned by Bishop Games.

Social & hangoutENsocial deductionhidden rolesurvival

Description (written by the developer; not a statement by this register)

One of you is secretly the Assassin. The rest are Workers. Only one side walks away. Workers: finish your tasks to earn a gun and hunt the killer down, or stick with your team and survive to the end. Assassin: blend in, strike from behind with your knife, wipe everyone out before the clock hits zero. Buy abilities, weapons, and tools to shift the odds such as tasers, explosives, etc! Watch your back in Inside Job. You never know who's watching.

Last updated by the developer 3 Aug 2026, 18:56 UTC.

0
playing (measured 10 Aug 2026, 21:01 UTC)
42,376
lifetime visits
63%
liked (80 👍 / 48 👎)
429
favourites (10.1 per 1k visits)
11 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ExclusiveBundle
329 R$
VIP
149 R$
50% More Cash
89 R$
Energy Pack
59 R$
Trickster Pack
59 R$
Rugged Pack
59 R$
Card Pack
59 R$
Silly Pack
59 R$
Cyber Pack
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Inside Job · welcome35,209 · 100.0% win
Play Your First Match. · welcome23,115 · 0.00% win
Become The Worker · other18,791 · 0.00% win
Win your first match. · progression13,623 · 0.00% win
Become The Guard · other8,640 · 0.00% win
Become The Bad Guy · other8,192 · 0.00% win
Become the Medic · progression7,521 · 0.00% win
Welcome to the Safehouse. · welcome160 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.515 August 2026 — 64 % liked15 October 2026 — 63 % liked15 August 202615 October 2026
2 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 01:3263-1
15 Aug 2026, 19:4964first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

inside-job.fandom.com7 active editors · 3,457 edits
137 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.