Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Blood Engine: Revived

Blood Engine: Revived

A Roblox experience owned by Silly Clan Co.

Fighting & PvPENsandbox combatweapon progressionclan warfare

Description (written by the developer; not a statement by this register)

Welcome to the revived version of the original Blood Engine, originally created by @Xalxzu. Main Purpose: Fight, make allies, form clans, and dominate the sandbox combat experience. As you progress, you'll unlock new weapons by earning more player kills. Become the strongest version of yourself, not the weakest. Be sure to check the controls when you join the game! Weapons: Unlock new weapons by defeating other players. Climb your way through the weapon progression system, with each weapon offering its own strengths and weaknesses. Choose the one that best suits your playstyle and battle your opponents. Extra Information: Enjoying the game? Consider liking and following the game to stay updated on future content. Join our community to see sneak peeks, events, announcements, and much more. Special Thanks: Thumbnails by: @superichigov2

Last updated by the developer 10 Aug 2026, 10:15 UTC.

14
playing (measured 10 Aug 2026, 17:38 UTC)
154,051
lifetime visits
78%
liked (662 👍 / 182 👎)
8,437
favourites (54.8 per 1k visits)
11 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3813first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Your first day begins now... · welcome84,828 · 100.0% win
You've met the owner. · other861 · 0.50% win
Mass Murd · other117 · 0.00% win
You killed the owner. · other57 · 0.00% win
Kill-a-nator · other11 · 0.00% win
Jeez.. · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7815 August 2026 — 78 % liked25 August 2026 — 78 % liked4 September 2026 — 78 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:4678no change
25 Aug 2026, 07:4678no change
15 Aug 2026, 07:4578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.