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The Button🔴(Roblox Edition)WIP

The Button🔴(Roblox Edition)WIP

A Roblox experience owned by Chill Bit Games.

Description (written by the developer; not a statement by this register)

THE BUTTON 🔴 It only asks for one thing… your next press. 👇 One innocent red button sits in the center of the void. 🌑 Every time you press it, you get a point. Every point makes the next press more dangerous. ⚠️ At first it feels harmless… Then the risk begins to whisper in your ear. 10%… 30%… 70%… until one single click can wipe away everything you’ve built. 💀 There is no mercy. There is only the button… and the growing dread that this time — this time — it will finally take it all. 😱 Features: Pure, heart-pounding tension in one button ⚡ Your score and lifetime clicks saved forever 💾 Global Leaderboards — see how long others lasted before they broke 🏆 10 dark achievements that mock your addiction 🏅 5-second cooldown after every failure ⏳ No Cooldown Forever Game Pass — 99 Robux (because some people can’t stop) 🔥 Most players quit before 20. Legends push past 30. The truly cursed keep coming back… 👹 How high will you go before the button finally claims you? 🔴💀

Last updated by the developer 15 May 2026, 01:51 UTC.

0
playing (measured 6 Sept 2026, 12:03 UTC)
541
lifetime visits
80%
liked (4 👍 / 1 👎)
2
favourites (3.7 per 1k visits)
11 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 12:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

No Cooldown
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

678073.510 September 2026 — 67 % liked20 October 2026 — 80 % liked10 September 202620 October 2026
2 measurements spanning 40 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 18:5180+13
10 Sept 2026, 08:3567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.