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DIG TO ESCAPE EVIL GRANDMA 🏠

DIG TO ESCAPE EVIL GRANDMA 🏠

A Roblox experience owned by Galorys.

HorrorENhorrorescape roomco-op

Description (written by the developer; not a statement by this register)

🏠 You're trapped inside Evil Grandma's house! 👵 Grandma is always watching, so be careful not to get caught. ⛏️ Dig through floors, walls, and hidden tunnels to find a way out. 🔍 Explore secret rooms and uncover the mysteries hidden inside the house. 🛒 Trade with other survivors to upgrade your tools and unlock useful items. 🚪 Discover multiple escape routes and endings — each one leads to a different fate! ⚠️ Stay quiet... Evil Grandma can hear everything. 👥 The game is even more fun with FRIENDS! 👍 Don't forget to LIKE the game for future scary updates! 👵🏠⛏️

Last updated by the developer 31 Jul 2026, 18:17 UTC.

34
playing (measured 10 Aug 2026, 16:53 UTC)
23,027
lifetime visits
80%
liked (147 👍 / 36 👎)
7,717
favourites (335.1 per 1k visits)
11 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godly Drill
325 R$
Vip Bag
257 R$
Auto Sell
240 R$
2x Power
199 R$
1.5x Speed
99 R$
Double Cash
89 R$
Vip
47 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8016 August 2026 — 80 % liked26 August 2026 — 80 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:3480no change
16 Aug 2026, 14:3380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.