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DIG TO ESCAPE EVIL GRANDMA ๐Ÿ 

DIG TO ESCAPE EVIL GRANDMA ๐Ÿ 

A Roblox experience owned by Galorys.

HorrorENhorrorescape roomco-op

Description (written by the developer; not a statement by this register)

๐Ÿ  You're trapped inside Evil Grandma's house! ๐Ÿ‘ต Grandma is always watching, so be careful not to get caught. โ›๏ธ Dig through floors, walls, and hidden tunnels to find a way out. ๐Ÿ” Explore secret rooms and uncover the mysteries hidden inside the house. ๐Ÿ›’ Trade with other survivors to upgrade your tools and unlock useful items. ๐Ÿšช Discover multiple escape routes and endings โ€” each one leads to a different fate! โš ๏ธ Stay quiet... Evil Grandma can hear everything. ๐Ÿ‘ฅ The game is even more fun with FRIENDS! ๐Ÿ‘ Don't forget to LIKE the game for future scary updates! ๐Ÿ‘ต๐Ÿ โ›๏ธ

Last updated by the developer 31 Jul 2026, 18:17 UTC.

34
playing (measured 10 Aug 2026, 16:53 UTC)
23,027
lifetime visits
81%
liked (185 ๐Ÿ‘ / 42 ๐Ÿ‘Ž)
14,514
favourites (630.3 per 1k visits)
11 May 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Godly Drill
250 R$
Auto Sell
149 R$
2x Power
129 R$
Vip Bag
99 R$
Double Cash
79 R$
1.5x Speed
49 R$
Vip
47 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Roblox recommends these alongside it

Robloxโ€™s own โ€œgames like thisโ€ rail, as we recorded it on 17 October 2026. The order is Robloxโ€™s, not ours. Which games it points at most โ†’

Like ratio over time

Growth

80828116 August 2026 โ€” 80 % liked26 August 2026 โ€” 80 % liked5 September 2026 โ€” 81 % liked15 September 2026 โ€” 80 % liked25 September 2026 โ€” 81 % liked5 October 2026 โ€” 82 % liked15 October 2026 โ€” 82 % liked25 October 2026 โ€” 81 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 80โ€“82 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:4881-1
15 Oct 2026, 14:4782no change
5 Oct 2026, 14:4782+1
25 Sept 2026, 14:4681+1
15 Sept 2026, 14:3880-1
5 Sept 2026, 14:3781+1
26 Aug 2026, 14:3480no change
16 Aug 2026, 14:3380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.